Widget Class Reference

Inherits Rectangle.

Inherited by Button, ccCellBox, ccHueBox, ccValueBox, ClockOutput, Divider, Group, Input, InvisibleBox, Item, ProgressBar, and Valuator.

List of all members.

Public Types

enum  WidgetVisualType {
  NORMAL, RESERVED_TYPE, TOGGLE, RADIO,
  GROUP_TYPE, WINDOW_TYPE
}

Public Member Functions

 Widget (int, int, int, int, const char *=0)
virtual ~Widget ()
virtual void draw ()
virtual int handle (int)
int send (int event)
virtual void layout ()
const Stylestyle () const
void style (const Style *s)
void style (const Style &s)
bool copy_style (const Style *s)
Groupparent () const
void parent (Group *w)
Windowwindow () const
uchar type () const
void type (uchar t)
bool is_group () const
bool is_window () const
bool resize (int x, int y, int w, int h)
bool position (int x, int y)
bool resize (int w, int h)
void get_absolute_rect (Rectangle *rect) const
const char * label () const
void label (const char *a)
void copy_label (const char *a)
const Symbolimage () const
void image (const Symbol *a)
void image (const Symbol &a)
const char * tooltip () const
void tooltip (const char *t)
unsigned shortcut () const
bool shortcut (unsigned key)
bool add_shortcut (unsigned key)
bool remove_shortcut (unsigned key)
bool remove_shortcuts ()
unsigned label_shortcut () const
bool test_label_shortcut () const
bool test_shortcut () const
bool test_shortcut (bool) const
Callback_p callback () const
void callback (Callback *c, void *p)
void callback (Callback *c)
void callback (Callback0 *c)
void callback (Callback1 *c, long p=0)
void * user_data () const
void user_data (void *v)
long argument () const
void argument (long v)
uchar when () const
void when (uchar i)
void do_callback ()
void do_callback (Widget *o, void *arg=0)
void do_callback (Widget *o, long arg)
bool contains (const Widget *) const
bool inside (const Widget *o) const
bool pushed () const
bool focused () const
bool belowmouse () const
Flags flags () const
Flags flags (Flags f)
Flags set_flag (int c)
Flags clear_flag (int c)
Flags invert_flag (int c)
bool state () const
bool state (bool)
bool set ()
bool clear ()
void setonly ()
Flags align () const
void align (unsigned a)
bool visible () const
bool visible_r () const
void show ()
void hide ()
void set_visible ()
void clear_visible ()
bool active () const
bool active_r () const
void activate ()
void activate (int b)
void deactivate ()
bool output () const
void set_output ()
void clear_output ()
bool takesevents () const
bool changed () const
void set_changed ()
void clear_changed ()
bool selected () const
void set_selected ()
void clear_selected ()
bool click_to_focus ()
void set_click_to_focus ()
void clear_click_to_focus ()
bool tab_to_focus ()
void set_tab_to_focus ()
void clear_tab_to_focus ()
bool horizontal () const
bool vertical () const
void set_horizontal ()
void set_vertical ()
bool take_focus ()
void throw_focus ()
void redraw ()
void redraw (uchar c)
void redraw_label ()
void redraw_highlight ()
void redraw (const Rectangle &)
uchar damage () const
void set_damage (uchar c)
void relayout ()
void relayout (uchar damage)
uchar layout_damage () const
void layout_damage (uchar c)
void add_timeout (float)
void repeat_timeout (float)
void remove_timeout ()
void make_current () const
void draw_background () const
void draw_frame () const
void draw_box () const
void draw_box (const Rectangle &r) const
void draw_label () const
void draw_label (const Rectangle &, Flags) const
void draw_glyph (int, const Rectangle &) const
void cursor (Cursor *) const
void measure_label (int &, int &) const
Boxbox () const
Boxbuttonbox () const
Boxfocusbox () const
Symbolglyph () const
Fontlabelfont () const
Fonttextfont () const
LabelType * labeltype () const
Color color () const
Color textcolor () const
Color selection_color () const
Color selection_textcolor () const
Color buttoncolor () const
Color labelcolor () const
Color highlight_color () const
Color highlight_textcolor () const
float labelsize () const
float textsize () const
float leading () const
unsigned char scrollbar_align () const
unsigned char scrollbar_width () const
void box (Box *)
void buttonbox (Box *)
void focusbox (Box *)
void glyph (Symbol *)
void labelfont (Font *)
void textfont (Font *)
void labeltype (LabelType *)
void color (Color)
void textcolor (Color a)
void selection_color (Color)
void selection_textcolor (Color)
void buttoncolor (Color)
void labelcolor (Color)
void highlight_color (Color)
void highlight_textcolor (Color)
void labelsize (float a)
void textsize (float a)
void leading (float a)
void scrollbar_align (unsigned char)
void scrollbar_width (unsigned char)

Static Public Member Functions

void default_callback (Widget *, void *)

Static Public Attributes

NamedStyledefault_style
Symboldefault_glyph


Detailed Description

The base class for all widgets in FLTK. The basic Widget draws an empty box() and the label(), and ignores all events. This can be useful for making decorations or providing areas that pop up a tooltip().


Constructor & Destructor Documentation

Widget::Widget int  X,
int  Y,
int  W,
int  H,
const char *  L = 0
 

Standard constructor for a widget. The default constructor takes a value for x(), y(), w(), and h(), and an optional value for label(). All subclasses must provide an identical constructor in order to work with Fluid. They may also provide alternative constructors.

If Group::begin() has been called, this widget is added as a new child of that group, and parent() is set to the group. If Group::begin() has not been called, or Group::end() has been called, or Group::current(0), then the parent() is set to null. In this case you must add the widget yourself in order to see it.

Widget::~Widget  )  [virtual]
 

The destructor is virtual. The base class removes itself from the parent widget (if any), and destroys any label made with copy_label().


Member Function Documentation

void Widget::activate  ) 
 

If active() is false, this turns it on. If active_r() is now true send() an ACTIVATE event.

bool Widget::active  )  const [inline]
 

Returns true if deactivate() has not been called, or activate() has been called since then.

Parents may also be deactivated, in which case this widget will not get events even if this is true. You can test for this with !active_r(). Or inside draw() events you can test flags()&INACTIVE_R.

bool Widget::active_r  )  const
 

Returns whether the widget is active. This is true if active() is true for this and all parent widgets. An inactive widget does not get any events, but it does get redrawn.

bool Widget::add_shortcut unsigned  key  ) 
 

Add a new shortcut assignment. Returns true if successful. If key is zero or the assignment already exists this does nothing and returns false.

There can be any number of shortcut assignments, fltk stores them in internal tables shared by all widgets. A widget can have any number of shortcuts (though most have zero or one), and a given shortcut value can be assigned to more than one widget. You can examine the assignments with list_shortcuts().

If you only want one shortcut use shortcut() to assign it.

The shortcut value is a bitwise OR (or sum) of a any set of shift flags returned by event_state(), and either a key symbol returned by event_key(), or an ASCII character. Examples:

  • CTRL+'a'
  • ACCELERATOR+CTRL+'A'
  • just 'a'
  • SHIFT+'#'
  • SHIFT+UpKey See list_matching_shortcuts() for the exact rules for how a KEY event is matched to a shortcut assignment. Case is ignored (the lower-case version of any letter is actually put in the table).

When FLTK gets a keystroke, it sends it to the focus() widget. If that widget's handle() returns 0, it will also send the keystroke to all parents of that widget (this is mostly for keyboard navigation to work). If all of them return 0, or the focus() is null, then it will try sending a SHORTCUT event to every single widget inside the same window as the focus until one of them returns non-zero. In most cases widgets will call Widget::test_shortcut() to see if the keystroke is registered here (many widgets will also directly test the key to see if it is something they are interested in).

void Widget::add_timeout float  time  ) 
 

Call handle(TIMEOUT) at the given time in the future. This will happen exactly once. To make it happen repeatedly, call repeat_timeout() from inside handle(TIMEOUT).

void Widget::argument long  v  )  [inline]
 

Sets the second argument to the callback to a number. This is done by casting the long to a void*.

bool Widget::belowmouse  )  const
 

Returns true if this is equal to belowmouse(), meaning it has the keyboard focus and MOVE or PUSH events will be sent to this widget. Using this function avoids the need to include the <fltk/Fl.h> header file.

void Widget::callback Callback1 *  c,
long  p = 0
[inline]
 

For convenience you can also define the callback as taking a long integer argument. This is implemented by casting the function to a Callback and casting the long to a void* and may not be portable to some machines.

void Widget::callback Callback0 *  c  )  [inline]
 

For convenience you can also define the callback as taking only the Widget as an argument. This is implemented by casting this to a Callback and may not be portable to some machines.

void Widget::callback Callback *  c,
void *  p
[inline]
 

Each widget has a single callback. You can set it or examine it with these methods. The callback is called with the widget as the first argument and the void* as the second argument. It is called in response to user events, but exactly whe depends on the widget. For instance a button calls it when the button is released.

bool Widget::clear  )  [inline]
 

Same as state(false). If you know the widget will already be redrawn, or it is not displayed, it is faster to call the inline clear_flag(STATE) function.

Reimplemented in Group.

bool Widget::contains const Widget b  )  const
 

Returns true if b is a child of this widget, or is equal to this widget. Returns false if b is NULL.

void Widget::copy_label const char *  s  ) 
 

Sets the label to a copy of the string. The passed string is copied to private storage and used to set the label(). The memory will be freed when the widget is destroyed or when copy_label() is called again, or label(const char*) is called.

Passing NULL will set label() to NULL.

bool Widget::copy_style const Style t  ) 
 

Copy the Style from another widget. Copying a style pointer from another widget is not safe if that style is dynamic() because it may change or be deleted. This makes another dynamic() copy if necessary. For non-dynamic styles the pointer is copied.

void Widget::cursor Cursor *  c  )  const
 

Change the cursor being displayed on the screen. A widget should do this in response to ENTER and MOVE events. FLTK will change it back to CURSOR_DEFAULT if the mouse is moved outside this widget, unless another widget calls this.

On X you can mess with the colors by setting the Color variables fl_cursor_fg and fl_cursor_bg to the colors you want, before calling this.

uchar Widget::damage  )  const [inline]
 

The 'or' of all the calls to redraw() done since the last draw(). Cleared to zero after draw() is called.

void Widget::deactivate  ) 
 

If active() is true, this turns it off. If active_r() was true send() an DEACTIVATE event.

void Widget::default_callback Widget w,
void * 
[static]
 

This is the initial value for callback(). It does set_changed() on the widget, thus recording the fact that the callback was done. Do not set the callback to zero, use this if you want no action.

Reimplemented in Menu.

void Widget::do_callback Widget o,
long  arg
[inline]
 

You can also call the callback function with arbitrary arguments.

void Widget::do_callback Widget o,
void *  arg = 0
[inline]
 

You can also call the callback function with arbitrary arguments.

void Widget::do_callback  )  [inline]
 

You can cause a widget to do its callback at any time. The callback function is called with this and user_data() as arguments.

void Widget::draw void   )  [virtual]
 

Fltk calls this virtual function to draw the widget, after setting up the graphics (current window, xy translation, etc) so that any drawing functions will go into this widget.

User code should not call this! You probably want to call redraw().

The default version calls draw_box() and draw_label(), thus drawing the box() to fill the widget and putting the label() and image() inside it to fill it, unless the align() flags are set to put it outside.

Information on how to write your own version is here.

Reimplemented in Choice, GlutWindow, Input, InvisibleBox, Item, PopupMenu, and WizardGroup.

void Widget::draw_background  )  const
 

Draw what would be in the area of the widget if the widget was not there. By calling this in draw(), a widgets can redraw as though they are partially transparent, or more complicated shapes than rectangles. Note that only parent widgets are drawn, not underlapping ones.

If DAMAGE_EXPOSE is on in damage() then the window (or at least some region of it) is being completely redrawn. Normally FLTK will have already drawn the background, so to avoid redundant drawing this will return immediatly without drawing anything. However FLTK may be compiled with USE_CLIPOUT (an option to reduce blinking in single-buffered windows) and in that case the widget must draw any visible background. In this case this function always draws the background.

void Widget::draw_box  )  const
 

Draw the widget's box() such that it fills the entire area of the widget. If the box is not rectangluar, this also draws the area of the parent widget that is exposed.

This also does drawstyle(style(),flags()&~OUTPUT) and thus the colors and font are set up for drawing text in the widget.

void Widget::draw_frame  )  const
 

Same as draw_box() but draws only the boundary of the box() by calling it's draw routine with the INVISIBLE flag set. This only works for rectangular boxes. This is useful for avoiding blinking during update for widgets that erase their contents as part of redrawing them anyway (ie anything displaying text).

void Widget::draw_glyph int  which,
const Rectangle rectangle
const
 

Changes the lower 5 bits (the "align" bits) of drawflags() to be the value of which, then draws the glyph(), then put drawflags() back. This is a convienence function for widgets that actually need to draw several different glyphs. They have to define a glyph whicy draws a different image depending on the align flags. This allows the style to be changed by replacing the glyph function, though the replacement should draw the same things for the align flags, perhaps by being an MultiImage.

void Widget::draw_label const Rectangle ir,
Flags  flags
const
 

Draws labels inside the widget using the current font and color settings. XYWH is the bounding box to fit the label into, flags is used to align in that box.

If the flags contain any ALIGN flags and don't have ALIGN_INSIDE then the label() is not drawn. Instead the image() is drawn to fill the box (most image() types will center the picture).

Otherwise it tries to put both the label() and the image() into the box in a nice way. The image() is put against the side that any ALIGN flags say, and then the label() is put next to that.

void Widget::draw_label  )  const
 

Calls draw_label() with the area inside the box() and with the alignment stored in flags(). The labelfont() and labelcolor() are used. For historic reasons if the OUTPUT flag is on then the textfont() and textcolor() are used.

Flags Widget::flags  )  const [inline]
 

Each Widget, and most drawing functions, take a bitmask of flags that indicate the current state and exactly how to draw things. See <fltk/Flags.h> for values.

bool Widget::focused  )  const
 

Returns true if this is equal to focus(), meaning it has the keyboard focus and KEY events will be sent to this widget. Using this function avoids the need to include the <fltk/Fl.h> header file.

void Widget::get_absolute_rect Rectangle rect  )  const
 

Fills the Rectangle pointed to by rect with the widget's rectangle expressed in absolute (i.e. screen) coordinates.

int Widget::handle int  event  )  [virtual]
 

Handle an event. Returns non-zero if the widget understood and used the event.

The event numbers are listed in <fltk/events.h> . All other information about the current event (like mouse position) is accessed by various functions listed in the same header file.

The default version returns true for ENTER and MOVE events, this is done so you can put tooltips on the base widget. All other events return zero.

If you want to send an event to a widget you probably want to call send(), not handle(). Send will do extra work with each event before calling this, such as turning HIGHLIGHT and FOCUSED flags on/off.

Reimplemented in Divider, Group, Input, Item, ItemGroup, NumericInput, and Valuator.

void Widget::hide  ) 
 

If visible() is true, turn it off. If visible_r() was true then send() a HIDE event, and redraw() the parent if necessary.

bool Widget::horizontal  )  const [inline]
 

Return true if this widget has a horizontal orientation and Pack will position it against the top or bottom edge. This is the default.

bool Widget::is_group  )  const [inline]
 

Returns true for subclasses of Group. If so you can cast it to a group with (Group*)(widget). This is done by using type(), but if your compiler supports RTTI you may want to safer dynamic_cast<Group*>(widget).

bool Widget::is_window  )  const [inline]
 

Returns true for subclasses of Window. If so you can cast it to a window with (Window*)(widget). This is done by using type(), but if your compiler supports RTTI you may want to safer dynamic_cast<Window*>(widget). If this is true, is_group() is also true.

void Widget::label const char *  s  ) 
 

Sets the label directly to a string. The label is printed somewhere on the widget or next to it. The string passed to label() is not copied, instead the pointer to the string is stored. If copy_label() was called earlier the old string's memory is freed.

Reimplemented in Window.

unsigned Widget::label_shortcut  )  const
 

Returns a value that can be passed to add_shortcut() so that this widget has a real shortcut assignment to match any &x in it's label(). The returned value is ALT|c where c is the character after the first '&' in the label, or zero if there isn't any '&' sign or if flags() has RAW_LABEL turned on.

void Widget::layout  )  [virtual]
 

Virtual function to respond to layout_damage(), it should calculate the correct size of this widget and all it's children. This function is called by fltk or by the layout() method in other widgets. User programs should not call it.

A widget is allowed to alter it's own size in a layout() method, to indicate a size that the data will fit in. A parent widget is then expected to rearrange itself to accomodate the new size. This may mean it will move the widget and thus layout() will be called again.

You can look at layout_damage() to find out why this is being called.

The base class redraws the widget.

Reimplemented in Divider, Item, Menu, Tooltip, and Window.

void Widget::layout_damage uchar  c  )  [inline]
 

Directly change the value returned by layout_damage().

uchar Widget::layout_damage  )  const [inline]
 

The 'or' of all the calls to relayout() or resize() done since the last time layout() was called.

A typical layout function does not care about the widget moving, an easy way to skip it is as follows:

MyClass::layout() {
  if (!(layout_damage() & ~LAYOUT_XY)) return;
  do_expensive_layout();
  redraw();
}

void Widget::make_current  )  const
 

Make the fltk drawing functions draw into this widget. The transformation is set so 0,0 is at the upper-left corner of the widget and 1 unit equals one pixel. The transformation stack is empied, and all other graphics state is left in unknown settings.

The equivalent of this is already done before a Widget::draw() function is called. The only reason to call this is for incremental updating of widgets without using redraw(). This will crash if the widget is not in a currently shown() window. Also this may not work correctly for double-buffered windows.

void Widget::measure_label int &  w,
int &  h
const
 

Replace w and h with the size of the area the label will take up. This is the size of the draw_outside_label() and thus does not include any image() and always uses the labelfont even if the OUTPUT flag is set.

If the ALIGN_WRAP flag is set this chooses the rather arbitrary width of 300 to wrap the label at. Ideally this should have been passed in w but is not for back-compatability reasons.

bool Widget::output  )  const [inline]
 

This flag is similar to !active() except it does not change how the widget is drawn. The widget will not recieve any events. This is useful for making scrollbars or buttons that work as displays rather than input devices.

Set or clear this flag with set_output() and clear_output().

Group * Widget::parent  )  const [inline]
 

Returns a pointer to the parent widget. Usually this is a Group or Window. Returns NULL if none.

bool Widget::position int  x,
int  y
 

Same as resize() to x, y, w(), h()

Reimplemented in Input.

bool Widget::pushed  )  const
 

Returns true if this is equal to pushed(), meaning it has responded to an PUSH event and the mouse is still held down. Using this function avoids the need to include the <fltk/Fl.h> header file.

void Widget::redraw const Rectangle r1  ) 
 

Indicates that a rectangular region is damaged. draw() will be called later with damage() set to DAMAGE_ALL|DAMAGE_EXPOSE and with FLTK's clipping set to at least the given rectangle. Normally this is called more than once and the clip region will be the union of all these calls. In addition damage from the operating system (ie from overlapping windows) will increase the clipping region.

This can be used to get speed up and improve complex displays of many overlapping and changing objects. Even if you do nothing else about it, it is usually faster to do a drawing operation that is clipped than one that appears, so display will be faster. You can also check to see if anything by testing not_clipped(x,y,w,h) or clip_box(...) and skipping unnecessary drawing calls completely. Also if your normal drawing causes blinking (due to overlapping objects) this can make the display look much better by limiting the blinking to the small area that is actually changing.

void Widget::redraw uchar  flags  ) 
 

Indicates that draw() should be called, and turns on the given bits in damage(). At least these bits, and possibly others, will still be on when draw() is called.

void Widget::redraw  ) 
 

Same as redraw(DAMAGE_ALL). This bit is used by most widgets to indicate that they should not attempt any incremental update, and should instead completely draw themselves.

void Widget::redraw_highlight  ) 
 

Causes a redraw if highlighting changes.

Calls redraw(DAMAGE_HIGHLIGHT) if this widget has a non-zero highlight_color(). This is designed to be called in response to ENTER and EXIT events and not redraw the widget if the no highlight color is being used.

void Widget::redraw_label  ) 
 

Indicates that the label() should be redrawn. This does nothing if there is no label. If it is an outside label (see align()) then the parent() is told to redraw it. Otherwise redraw() is called.

void Widget::relayout  ) 
 

Same as relayout(LAYOUT_DAMAGE), indicates that data inside the widget may have changed, but the size did not change. This flag is also on when the widget is initially created.

bool Widget::remove_shortcut unsigned  key  ) 
 

Delete a shortcut assignment. Returns true if it actually existed.

bool Widget::remove_shortcuts  ) 
 

Remove all shortcuts for the widget. Returns true if there were any. This is automatically done by the Widget destructor.

void Widget::remove_timeout  ) 
 

Cancel any and all pending handle(TIMEOUT) callbacks.

void Widget::repeat_timeout float  time  ) 
 

Call handle(TIMEOUT) at the given time interval since the last timeout. This will produce much more accurate time intervals than add_timeout().

bool Widget::resize int  w,
int  h
 

Same as resize() to x(), y(), w, h

bool Widget::resize int  x,
int  y,
int  w,
int  h
 

Change the size or position of the widget. Nothing is done if the passed size and position are the same as before. If there is a change then relayout() is called so that the virtual function layout() is called before the next draw().

Reimplemented in Group.

int Widget::send int  event  ) 
 

Wrapper for handle(). This should be called to send events. It does a few things:

  • It calculates event_x()/event_y() to be relative to the widget. The previous values are restored before this returns.
  • It makes sure the widget is active and/or visible if the event requres this.
  • If this is not the belowmouse() widget then it changes MOVE into ENTER and turns DND_DRAG into DND_ENTER. If this is the belowmouse() widget then the opposite conversion is done.
  • For move, focus, and push events if handle() returns true it sets the belowmouse() or focus() or pushed() widget to reflect this.

bool Widget::set  )  [inline]
 

Same as state(true). If you know the widget will already be redrawn, or it is not displayed, it is faster to call the inline set_flag(STATE) function.

void Widget::set_damage uchar  c  )  [inline]
 

Directly change the value returned by damage(). Note that this replaces the value, it does not turn bits on. Use redraw() to turn bits on.

void Widget::set_horizontal  )  [inline]
 

Undoes set_vertical() and makes horizontal() return true. This will affect how a surrounding Pack (or similar group) will place the widget, but you must call relayout() to indicate that this must be recalculated.

void Widget::set_vertical  )  [inline]
 

Makes vertical() return true. This will affect how a surrounding Pack (or similar group) will place the widget, but you must call relayout() to indicate that this must be recalculated.

Some widgets classes such as MenuBar or Slider will draw differently if this is turned on, in a vertical arrangement.

void Widget::setonly  ) 
 

Calls set() on this widget and calls clear() on all other widgets in the same parent Group that have the type() set to RADIO.

bool Widget::shortcut unsigned  key  ) 
 

Same as remove_shortcuts(), add_shortcut(key) except it may be implemented in a more efficient way. The result is exactly one shortcut (or none if key is zero). Return value is intended to indicate if the shortcut changed, but that is nyi.

unsigned Widget::shortcut  )  const
 

Returns one of the add_shortcut() assignments for this widget, or returns zero if there are none. If you want to look at more than onle you must use list_shortcuts(this).

void Widget::show  ) 
 

If visible() is false, turn it on. If visible_r() is then true, send() a SHOW event.

Reimplemented in Window.

bool Widget::state bool  v  ) 
 

Change the state(). Also calls clear_changed(). If the state is different, redraw(DAMAGE_VALUE) is called and true is returned. If the state is the same then false is returned and the widget is not redrawn.

bool Widget::state  )  const [inline]
 

Widgets have space in them to store a single true/false value (put into the STATE bit of flags()). This is used by buttons and checkmarks and radio menu items.

bool Widget::take_focus  ) 
 

Tries to make this widget be the keyboard focus widget, by first sending it an FOCUS event, and if it returns non-zero, setting focus() to this widget. You should use this method to assign the focus to a widget. Returns true if the widget accepted the focus.

On current systems fltk does not force the window system to set the focus. If the window does not have focus it will usually switch back to the previous window.

bool Widget::test_label_shortcut  )  const
 

Test to see if the current KEY or SHORTCUT event matches a shortcut specified with &x in the label.

This will match if the character in the label() after a '&' matches event_text()[0]. Case is ignored. The caller may want to check if ACCELERATOR or some other shift key is held down before calling this so that plain keys do not do anything, and should certainly make sure no other widgets want the shortcut.

This is ignored if flags() has RAW_LABEL turned on (which stops the &x from printing as an underscore. The sequence "&&" is ignored as well because that is used to print a plain '&' in the label.

bool Widget::test_shortcut bool  test_label  )  const
 

Returns true if the current event matches one of the assignements made with add_shortcut(), or if test_label is true and test_label_shortcut() returns true. Normally a widget calls this in response to a SHORTCUT event to see if the shortcut key is assigned to it.

This is done by doing list_matching_shortcuts() and seeing if this widget is in the returned list. If the list is empty and test_label is true, it will return test_label_shortcut().

If the current event matches a different widget "better" than this one, then false is returned. For instance if this widget has 'x' as a shortcut, this will return true if the user types 'X'. But if another widget has 'X' then this will return false. See list_matching_shortcuts() for the rules about what ones are "better".

bool Widget::test_shortcut  )  const
 

Same as test_shortcut(true)

void Widget::throw_focus  ) 
 

This function is called by ~Widget() and by deactivate() and by hide(). It indicates that the widget does not want to receive any more events, and also removes all global variables that point at the widget (not just the focus(), but the belowmouse(), modal(), and some internal pointers). Unlike older versions of fltk, no events (i.e. LEAVE or UNFOCUS) are sent to the widget.

uchar Widget::type  )  const [inline]
 

8-bit identifier that controls how widget works. This value had to be provided for Forms compatibility, but you can use it for any purpose you want (mostly for "bad object oriented programming" where you insert some subclass functionality into the base class). Widget subclasses may store values in the range 0-99 here (larger values are reserved for use by FLTK).

The PackedGroup widget uses the low bit of the type() of each child to indicate HORIZONTAL (1) or VERTICAL (0).

For portability FLTK does not use RTTI (Run Time Typing Infomation) internally (you are free to use it, though). If you don't have RTTI you can use the clumsy FLTK mechanisim, by having type() use a unique value. These unique values must be greater than the symbol Widget::RESERVED_TYPE (which is 100). Look through the header files for Widget::RESERVED_TYPE to find an unused number. If you make a subclass of Window you must use Widget::WINDOW_TYPE+n (n must be in the range 1 to 7) so that is_window() will work, if you make a subclass of Group you must use Widget::GROUP_TYPE+n (n must be in the range 1 to 7) so that is_group() will work.

void Widget::user_data void *  v  )  [inline]
 

Set the second argument to the callback.

bool Widget::vertical  )  const [inline]
 

Same as !horizontal().

bool Widget::visible_r  )  const
 

Returns true if the widget and all of its parents are visible. Only if this is true can the user see the widget.

void Widget::when uchar  i  )  [inline]
 

Flags indicating when to do the callback(). This field is in the base class so that you can scan a panel and do_callback() on all the ones that don't do their own callbacks in response to an "OK" button.

The following constants can be used, their exact meaning depends on the widget's implementation:

  • WHEN_NEVER - Never call the callback (0).
  • WHEN_CHANGED - Do the callback each time the widget's value is changed by the user (many callbacks may be done as the user drags the mouse)
  • WHEN_RELEASE - Each keystroke that modifies the value, or when the mouse is released and the value has changed, causes the callback (some widgets do not implement this and act like WHEN_CHANGED)
  • WHEN_RELEASE_ALWAYS - Each recognized keystroke and the mouse being released will cause the callback, even if the value did not change. (some widgets do not implement this and act like WHEN_RELEASE)
  • WHEN_ENTER_KEY - Do the callback when the user presses the ENTER key and the value has chagned (used by Input and Browser.
  • WHEN_ENTER_KEY_ALWAYS - Do the callback when the user presses the ENTER key, even if the value has not changed. -WHEN_ENTER_KEY_CHANGED - Do the callback when the user presses the ENTER key and each time the value changes.

Window * Widget::window  )  const
 

Return a pointer to the Window this widget is in. (it will skip any and all parent widgets between this and the window). Returns NULL if none. Note: for an Window, this returns the parent window (if any), not this window.


Member Data Documentation

Symbol * Widget::default_glyph [static]
 

This is the value of glyph() in the Widget::default_style. It is an internal symbol called "@widget;". It draws a number of small buttons with arrows on them. The direction of the arrows are determined by the align values in setflags():

  • ALIGN_LEFT draws left-pointing arrow
  • ALIGN_RIGHT draws right-pointing arrow
  • ALIGN_TOP draws up-pointing arrow
  • ALIGN_BOTTOM draws right-pointing arrow
  • ALIGN_INSIDE draws the current drawstyle() buttonbox() around the arrow. This will usually use the PUSHED or other flags to decide to draw pushed in or out.
  • if left/right/top/bottom are all off it draws a box as well. This is so zero will draw something.
  • INACTIVE_R draws it grayed out.

Only one arrow direction at a time is currently supported. This may be improved in the future.


The documentation for this class was generated from the following files:
Sun Jan 7 00:55:19 2007. FLTK ©2006 Bill Spitzak and others.
Permission is granted to reproduce this manual or any portion for any purpose, provided this copyright and permission notice are preserved.