runtime. Every program needs to call this somewhere.
|
Namespaces |
| namespace | fltk |
Typedefs |
| typedef void(* | fltk::FileHandler )(int fd, void *) |
| typedef void(* | fltk::TimeoutHandler )(void *) |
Enumerations |
| enum | { READ,
WRITE,
EXCEPT
} |
Functions |
| void | fltk::add_check (TimeoutHandler, void *=0) |
| void | fltk::add_fd (int fd, FileHandler, void *=0) |
| void | fltk::add_fd (int fd, int when, FileHandler, void *=0) |
| void | fltk::add_idle (TimeoutHandler, void *=0) |
| void | fltk::add_timeout (float t, TimeoutHandler, void *v=0) |
| int | fltk::arg (int, char **, int &) |
| void | fltk::args (int, char **) |
| int | fltk::args (int, char **, int &, int(*)(int, char **, int &)=0) |
| void | fltk::awake (void *message=0) |
| int | fltk::check () |
| int | fltk::damage () |
|
void | fltk::damage (int d) |
| void | fltk::display (const char *) |
| bool | fltk::enable_tablet_events () |
| void | fltk::flush () |
| double | fltk::get_time_secs () |
| bool | fltk::has_check (TimeoutHandler, void *=0) |
| bool | fltk::has_idle (TimeoutHandler, void *=0) |
| bool | fltk::has_timeout (TimeoutHandler, void *=0) |
| bool | fltk::in_main_thread () |
| void | fltk::lock () |
| int | fltk::ready () |
| void | fltk::redraw () |
| void | fltk::remove_check (TimeoutHandler, void *=0) |
| void | fltk::remove_fd (int, int when=-1) |
| void | fltk::remove_idle (TimeoutHandler, void *=0) |
| void | fltk::remove_timeout (TimeoutHandler, void *=0) |
| void | fltk::repeat_timeout (float t, TimeoutHandler, void *=0) |
| int | fltk::run () |
|
void | fltk::set_idle (void(*cb)()) |
| void * | fltk::thread_message () |
| void | fltk::unlock () |
| int | fltk::wait (float time) |
| int | fltk::wait () |
Variables |
|
int | fltk::damage_ |
| const char *const | fltk::help |
|
void(* | fltk::idle )() |