Using FLUID to create an OpenGL fullscreen setup application

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Category:Wiki/Documentation/TutorialsRating:
3.16 
Name:Using FLUID to create an OpenGL fullscreen setup applicationPopularity:9%
Version:License:Free
Author:Fotis ChatzinikosEMail:webmaster
Home Page:http://www.dev-gallery.com (4274 visits)
Download: (83 visits)
Description:

This tutorial shows how to use FLUID and GLUT to make a screen resolution, color depth and refresh rate setup application for OpenGL fullscreen programs. It can be used as a general FLUID tutorial (It can be found in the programming section of the site in the fltk subsection).


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From cableguy67, 03:25 Dec 20, 2004 (score=2)

broken link (goes to link for sale)
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From JSeb, 14:14 Jan 19, 2005 (score=3)

I retrieved the tutorial, thanks to web-archive. Here it is: web.archive.org/web/20040203042207/www.dev-gallery.com/programming/opengl/fullscreen/fullscreen.htm

Another nice one, on the same site (it's a fluid tut for beginners): web.archive.org/web/20040216011917/www.dev-gallery.com/programming/fltk/using_fluid/using_fluid.htm
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