Using FLUID to create an OpenGL fullscreen setup application

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Name:Using FLUID to create an OpenGL fullscreen setup applicationPopularity:9%
Author:Fotis ChatzinikosEMail:webmaster
Home Page: (4419 visits)
Download: (83 visits)

This tutorial shows how to use FLUID and GLUT to make a screen resolution, color depth and refresh rate setup application for OpenGL fullscreen programs. It can be used as a general FLUID tutorial (It can be found in the programming section of the site in the fltk subsection).


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From cableguy67, 03:25 Dec 20, 2004 (score=2)

broken link (goes to link for sale)
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From JSeb, 14:14 Jan 19, 2005 (score=3)

I retrieved the tutorial, thanks to web-archive. Here it is:

Another nice one, on the same site (it's a fluid tut for beginners):
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