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Category: | Wiki/Documentation/Tutorials | Rating: | |
Name: | [Stale links 2023-11-11] Using FLUID to create an OpenGL fullscreen setup application | Popularity: | 9% |
Version: | . | License: | Free |
Author: | Fotis Chatzinikos | EMail: | webmaster |
Created: | unknown |
Updated: | Nov 12, 2023 |
Home Page: | http://www.dev-gallery.com (4746 visits) |
Download: | (83 visits) |
Description: | This tutorial shows how to use FLUID and GLUT to make a screen resolution, color depth and refresh rate setup application for OpenGL fullscreen programs. It can be used as a general FLUID tutorial (It can be found in the programming section of the site in the fltk subsection). |
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[ Submit Comment ]From cableguy67, 03:25 Dec 20, 2004 (score=2)
broken link (goes to link for sale)
[ Reply ]
From JSeb, 14:14 Jan 19, 2005 (score=3)
I retrieved the tutorial, thanks to web-archive.
Here it is:
web.archive.org/web/20040203042207/www.dev-gallery.com/programming/opengl/fullscreen/fullscreen.htm
Another nice one, on the same site (it's a fluid tut for beginners):
web.archive.org/web/20040216011917/www.dev-gallery.com/programming/fltk/using_fluid/using_fluid.htm
[ Reply ]
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