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STR #906
Application: | FLTK Library |
Status: | 1 - Closed w/Resolution |
Priority: | 2 - Low, e.g. a documentation error or undocumented side-effect |
Scope: | 3 - Applies to all machines and operating systems |
Subsystem: | Core Library |
Summary: | Artefacts in sliders (plastic) |
Version: | 1.1-current |
Created By: | Portale |
Assigned To: | mike |
Fix Version: | 1.1-current (SVN: v4479) |
Update Notification: | |
Trouble Report Files:
Trouble Report Comments:
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#1 | Portale 16:52 Jun 08, 2005 |
| There are some redraw problems with the sliders in plastic scheme. The focus rect and the slider leaves one row on the bottom of the vertical sliders.
And the much too big focus rect in all value sliders (horizontal, too) leaves small artifacts.
See screenshot. | |
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#2 | Portale 07:06 Jun 12, 2005 |
| The patch proposal fixes the vertical plastic shading. One pixel row on the bottom was left unpainted.
Also, some adjustments of the horizontal shading were done. The "rounding" on the right side, was drawn, but then again overdrawn. Now, the horizontal plastic shades are symmetrical. Not sure if this is wanted, since the light source may be supposed to come from the upper left as on most platforms (except OSX where it comes from the top). | |
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#3 | mike 18:35 Aug 07, 2005 |
| Fixed in Subversion repository. | |
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