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STR #3522

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STR #3522

Application:FLTK Library
Status:1 - Closed w/Resolution
Priority:2 - Low, e.g. a documentation error or undocumented side-effect
Scope:3 - Applies to all machines and operating systems
Subsystem:Example Programs
Summary:Blocks has a small bug
Version:1.3-current
Created By:edmondog
Assigned To:AlbrechtS
Fix Version:1.4.0 (SVN: v12353)
Fix Commit:768ba675b06d9e794a1827ea2e376fe2670c5323
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Trouble Report Comments:


Name/Time/Date Text  
 
#1 edmondog
03:36 May 13, 2019
For some oscure reasons
@ row 834 in file blocks.cxx must be inserted:
   Fl::remove_timeout((Fl_Timeout_Handler)timeout_cb, (void *)this);
before
   Fl::repeat_timeout(interval_, (Fl_Timeout_Handler)timeout_cb, (void *)this);
otherwise on "play again" the previous timeout value will be used though the interval_ variable is set correctly.
It's just a demo game, I know, but there's something weird about that timeout callback that I can't understand.
Ciao.
Edo
 
 
#2 AlbrechtS
09:18 May 13, 2019
Thanks for your report.

I can't find the code 'Fl::remove_timeout(...)' in line 834 in current versions (1.3.5 and 1.4.0) of test/blocks.cxx though.

Anyway, this bug has been fixed in FLTK 1.4.0 (git master) and will not be fixed in 1.3.x. If you like to fix your version of 1.3.5 (no earlier versions supported) you can copy the current 1.4 file [1] to your 1.3.5 distribution and compile it - this should work. Note that it will not work in 1.3.4 or earlier since a necessary include file was changed.

I'll close this report (fixed) in a few days or if the OP confirms the fix in 1.4.0. TIA.

BTW: which FLTK version do you use? You should consider upgrading to 1.3.5 if it's a lower version.

[1] https://raw.githubusercontent.com/fltk/fltk/master/test/blocks.cxx
 
 
#3 AlbrechtS
02:39 May 18, 2019
Closed w/resolution (fixed in 1.4.0).  
     

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