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[master] b2979b6 - Reformat to FLTK style, improve documentation

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[master] b2979b6 - Reformat to FLTK style, improve documentation "Albrecht Schlosser" Nov 15, 2021  
 
commit b2979b6425edab848da9f62190d6a1355c50ac29
Author:     Albrecht Schlosser <albrechts.fltk@online.de>
AuthorDate: Tue Nov 16 00:02:16 2021 +0100
Commit:     Albrecht Schlosser <albrechts.fltk@online.de>
CommitDate: Tue Nov 16 00:02:16 2021 +0100

    Reformat to FLTK style, improve documentation
    
    No code changes.
    
    Replace '#define fl_clip ..' with an inline method.

 FL/fl_draw.H                   | 1086 +++++++++++++++++++++++-----------------
 documentation/src/drawing.dox  |    2 +-
 documentation/src/examples.dox |    2 +-
 src/fl_curve.cxx               |    4 +-
 4 files changed, 620 insertions(+), 474 deletions(-)

diff --git FL/fl_draw.H FL/fl_draw.H
index 3d3a544..26f9bda 100644
--- FL/fl_draw.H
+++ FL/fl_draw.H
@@ -22,8 +22,8 @@
 #ifndef fl_draw_H
 #define fl_draw_H
 
-#include <FL/Enumerations.H>        // color names
-#include <FL/Fl_Graphics_Driver.H>  // fl_graphics_driver + Fl_Region
+#include <FL/Enumerations.H>       // color names
+#include <FL/Fl_Graphics_Driver.H> // fl_graphics_driver + Fl_Region
 #include <FL/Fl_Rect.H>
 
 // Image class...
@@ -39,33 +39,41 @@ FL_EXPORT extern char fl_draw_shortcut;
 
 // Colors:
 /**
- Sets the color for all subsequent drawing operations.
- For colormapped displays, a color cell will be allocated out of
- \p fl_colormap the first time you use a color. If the colormap fills up
- then a least-squares algorithm is used to find the closest color.
- If no valid graphical context (fl_gc) is available,
- the foreground is not set for the current window.
- \param[in] c color
- */
-inline void     fl_color(Fl_Color c) {fl_graphics_driver->color(c); } // select indexed color
+  Set the color for all subsequent drawing operations.
+  For colormapped displays, a color cell will be allocated out of
+  \p fl_colormap the first time you use a color. If the colormap fills up
+  then a least-squares algorithm is used to find the closest color.
+  If no valid graphical context (fl_gc) is available,
+  the foreground is not set for the current window.
+  \param[in] c color
+*/
+inline void fl_color(Fl_Color c) {
+  fl_graphics_driver->color(c);
+} // select indexed color
 /** for back compatibility - use fl_color(Fl_Color c) instead */
-inline void fl_color(int c) {fl_color((Fl_Color)c);}
-/**
- Sets the color for all subsequent drawing operations.
- The closest possible match to the RGB color is used.
- The RGB color is used directly on TrueColor displays.
- For colormap visuals the nearest index in the gray
- ramp or color cube is used.
- If no valid graphical context (fl_gc) is available,
- the foreground is not set for the current window.
- \param[in] r,g,b color components
- */
-inline void     fl_color(uchar r, uchar g, uchar b) {fl_graphics_driver->color(r,g,b); } // select actual color
-/**
-  Returns the last fl_color() that was set.
+inline void fl_color(int c) {
+  fl_color((Fl_Color)c);
+}
+/**
+  Set the color for all subsequent drawing operations.
+  The closest possible match to the RGB color is used.
+  The RGB color is used directly on TrueColor displays.
+  For colormap visuals the nearest index in the gray
+  ramp or color cube is used.
+  If no valid graphical context (fl_gc) is available,
+  the foreground is not set for the current window.
+  \param[in] r,g,b color components
+*/
+inline void fl_color(uchar r, uchar g, uchar b) {
+  fl_graphics_driver->color(r, g, b);
+}
+/**
+  Return the last fl_color() that was set.
   This can be used for state save/restore.
 */
-inline Fl_Color fl_color() {return fl_graphics_driver->color();}
+inline Fl_Color fl_color() {
+  return fl_graphics_driver->color();
+}
 /** @} */
 
 /** \addtogroup fl_drawings
@@ -73,32 +81,40 @@ inline Fl_Color fl_color() {return fl_graphics_driver->color();}
 */
 // clip:
 /**
- Intersects the current clip region with a rectangle and pushes this
- new region onto the stack.
- \param[in] x,y,w,h position and size
- */
-inline void fl_push_clip(int x, int y, int w, int h) {fl_graphics_driver->push_clip(x,y,w,h); }
+  Intersect the current clip region with a rectangle and push this
+  new region onto the stack.
+  \param[in] x,y,w,h position and size
+*/
+inline void fl_push_clip(int x, int y, int w, int h) {
+  fl_graphics_driver->push_clip(x, y, w, h);
+}
 /**
- Intersects the current clip region with a rectangle and pushes this
- new region onto the stack (deprecated).
- \param[in] x,y,w,h position and size
- \deprecated
-   fl_clip(int, int, int, int) is deprecated and will be removed from future releases.
-   Please use fl_push_clip(int x, int y, int w, int h) instead.
- */
-#define fl_clip fl_push_clip
+  Intersect the current clip region with a rectangle and push this
+  new region onto the stack (deprecated).
+  \param[in] x,y,w,h position and size
+  \deprecated
+    Please use fl_push_clip(int x, int y, int w, int h) instead.
+    fl_clip(int, int, int, int) will be removed in FLTK 1.5.
+*/
+inline void fl_clip(int x, int y, int w, int h) {
+  fl_graphics_driver->push_clip(x, y, w, h);
+}
 /**
- Pushes an empty clip region onto the stack so nothing will be clipped.
- */
-inline void fl_push_no_clip() {fl_graphics_driver->push_no_clip(); }
+  Push an empty clip region onto the stack so nothing will be clipped.
+*/
+inline void fl_push_no_clip() {
+  fl_graphics_driver->push_no_clip();
+}
 /**
- Restores the previous clip region.
+  Restore the previous clip region.
 
- You must call fl_pop_clip() once for every time you call fl_push_clip().
- Unpredictable results may occur if the clip stack is not empty when
- you return to FLTK.
- */
-inline void fl_pop_clip() {fl_graphics_driver->pop_clip(); }
+  You must call fl_pop_clip() once for every time you call fl_push_clip().
+  Unpredictable results may occur if the clip stack is not empty when
+  you return to FLTK.
+*/
+inline void fl_pop_clip() {
+  fl_graphics_driver->pop_clip();
+}
 
 /**
   Does the rectangle intersect the current clip region?
@@ -118,7 +134,7 @@ inline int fl_not_clipped(int x, int y, int w, int h) {
 }
 
 /**
-  Intersects a rectangle with the current clip region and returns the
+  Intersect a rectangle with the current clip region and return the
   bounding box of the result.
 
   Returns non-zero if the resulting rectangle is different to the original.
@@ -159,318 +175,393 @@ inline int fl_not_clipped(int x, int y, int w, int h) {
 
   \see fl_not_clipped()
 */
-inline int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H) {
+inline int fl_clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) {
   return fl_graphics_driver->clip_box(x, y, w, h, X, Y, W, H);
 }
 
-/** Undoes any clobbering of clip done by your program */
+/** Undo any clobbering of the clip region done by your program. */
 inline void fl_restore_clip() {
   fl_graphics_driver->restore_clip();
 }
 
 /**
- Replaces the top of the clipping stack with a clipping region of any shape.
+  Replace the top of the clipping stack with a clipping region of any shape.
 
- Fl_Region is an operating system specific type.
- \note This function is mostly intended for internal use by the FLTK library
- when drawing to the display.
- Its effect can be null if the current drawing surface is not the display.
- \param[in] r clipping region
- */
-inline void fl_clip_region(Fl_Region r) { fl_graphics_driver->clip_region(r); }
+  Fl_Region is an operating system specific type.
+  \note This function is mostly intended for internal use by the FLTK library
+  when drawing to the display.
+  Its effect can be null if the current drawing surface is not the display.
+  \param[in] r clipping region
+*/
+inline void fl_clip_region(Fl_Region r) {
+  fl_graphics_driver->clip_region(r);
+}
 
 /**
- Returns the current clipping region.
- \note This function is mostly intended for internal use by the FLTK library
- when drawing to the display.
- Its return value can be always NULL if the current drawing surface is not the display.
- */
-inline Fl_Region fl_clip_region() { return fl_graphics_driver->clip_region(); }
+  Return the current clipping region.
+  \note This function is mostly intended for internal use by the FLTK library
+  when drawing to the display.
+  Its return value can be always NULL if the current drawing surface is not the display.
+*/
+inline Fl_Region fl_clip_region() {
+  return fl_graphics_driver->clip_region();
+}
 
 
 // points:
 /**
- Draws a single pixel at the given coordinates
- */
-inline void fl_point(int x, int y) { fl_graphics_driver->point(x,y); }
+  Draw a single pixel at the given coordinates
+*/
+inline void fl_point(int x, int y) {
+  fl_graphics_driver->point(x, y);
+}
 
 // line type:
 /**
- Sets how to draw lines (the "pen").
- If you change this it is your responsibility to set it back to the default
- using \c fl_line_style(0).
-
- \param[in] style A bitmask which is a bitwise-OR of a line style, a cap
- style, and a join style. If you don't specify a dash type you
- will get a solid line. If you don't specify a cap or join type
- you will get a system-defined default of whatever value is
- fastest.
- \param[in] width The thickness of the lines in pixels. Zero results in the
- system defined default, which on both X and Windows is somewhat
- different and nicer than 1.
- \param[in] dashes A pointer to an array of dash lengths, measured in pixels.
- The first location is how long to draw a solid portion, the next
- is how long to draw the gap, then the solid, etc. It is terminated
- with a zero-length entry. A \c NULL pointer or a zero-length
- array results in a solid line. Odd array sizes are not supported
- and result in undefined behavior.
-
- \note      Because of how line styles are implemented on Win32 systems,
- you \e must set the line style \e after setting the drawing
- color. If you set the color after the line style you will lose
- the line style settings.
- \note      The \p dashes array does not work under Windows 95, 98 or Me,
- since those operating systems do not support complex line styles.
- */
-inline void fl_line_style(int style, int width=0, char* dashes=0) {fl_graphics_driver->line_style(style,width,dashes); }
+  Set how to draw lines (the "pen").
+
+  If you change this it is your responsibility to set it back to the default
+  using \c fl_line_style(0).
+
+  \param[in] style A bitmask which is a bitwise-OR of a line style, a cap
+    style, and a join style. If you don't specify a dash type you
+    will get a solid line. If you don't specify a cap or join type
+    you will get a system-defined default of whatever value is fastest.
+  \param[in] width The thickness of the lines in pixels. Zero results in the
+    system defined default, which on both X and Windows is somewhat
+    different and nicer than 1.
+  \param[in] dashes A pointer to an array of dash lengths, measured in pixels.
+    The first location is how long to draw a solid portion, the next
+    is how long to draw the gap, then the solid, etc. It is terminated
+    with a zero-length entry. A \c NULL pointer or a zero-length
+    array results in a solid line. Odd array sizes are not supported
+    and result in undefined behavior.
+
+  \note Because of how line styles are implemented on Win32 systems,
+    you \e must set the line style \e after setting the drawing
+    color. If you set the color after the line style you will lose
+    the line style settings.
+
+  \note The \p dashes array does not work under the (unsupported!) operating
+    systems Windows 95, 98 or Me, since those operating systems do not
+    support complex line styles.
+*/
+inline void fl_line_style(int style, int width = 0, char *dashes = 0) {
+  fl_graphics_driver->line_style(style, width, dashes);
+}
 enum {
-  FL_SOLID      = 0,            ///< line style: <tt>___________</tt>
-  FL_DASH       = 1,            ///< line style: <tt>_ _ _ _ _ _</tt>
-  FL_DOT        = 2,            ///< line style: <tt>. . . . . .</tt>
-  FL_DASHDOT    = 3,            ///< line style: <tt>_ . _ . _ .</tt>
-  FL_DASHDOTDOT = 4,            ///< line style: <tt>_ . . _ . .</tt>
-
-  FL_CAP_FLAT   = 0x100,        ///< cap style: end is flat
-  FL_CAP_ROUND  = 0x200,        ///< cap style: end is round
-  FL_CAP_SQUARE = 0x300,        ///< cap style: end wraps end point
-
-  FL_JOIN_MITER = 0x1000,       ///< join style: line join extends to a point
-  FL_JOIN_ROUND = 0x2000,       ///< join style: line join is rounded
-  FL_JOIN_BEVEL = 0x3000        ///< join style: line join is tidied
+  FL_SOLID = 0,      ///< line style: <tt>___________</tt>
+  FL_DASH = 1,       ///< line style: <tt>_ _ _ _ _ _</tt>
+  FL_DOT = 2,        ///< line style: <tt>. . . . . .</tt>
+  FL_DASHDOT = 3,    ///< line style: <tt>_ . _ . _ .</tt>
+  FL_DASHDOTDOT = 4, ///< line style: <tt>_ . . _ . .</tt>
+
+  FL_CAP_FLAT = 0x100,   ///< cap style: end is flat
+  FL_CAP_ROUND = 0x200,  ///< cap style: end is round
+  FL_CAP_SQUARE = 0x300, ///< cap style: end wraps end point
+
+  FL_JOIN_MITER = 0x1000, ///< join style: line join extends to a point
+  FL_JOIN_ROUND = 0x2000, ///< join style: line join is rounded
+  FL_JOIN_BEVEL = 0x3000  ///< join style: line join is tidied
 };
 
 /**
- Turns ON or OFF antialiased line drawings, if supported by platform.
- Currently, only the Windows platform allows to change whether line drawings are antialiased.
- Turning it OFF may accelerate heavy drawing operations.
- */
-inline void fl_antialias(int state) { fl_graphics_driver->antialias(state); }
+  Turn ON or OFF antialiased line drawings, if supported by platform.
+  Currently, only the Windows platform allows to change whether line drawings
+  are antialiased. Turning it OFF may accelerate heavy drawing operations.
+*/
+inline void fl_antialias(int state) {
+  fl_graphics_driver->antialias(state);
+}
 
-/** Returns whether line drawings are currently antialiased */
-inline int fl_antialias() { return fl_graphics_driver->antialias(); }
+/** Return whether line drawings are currently antialiased. */
+inline int fl_antialias() {
+  return fl_graphics_driver->antialias();
+}
 
 // rectangles tweaked to exactly fill the pixel rectangle:
 
 /**
- Draws a 1-pixel border \e inside the given bounding box.
- This function is meant for quick drawing of simple boxes. The behavior is
- undefined for line widths that are not 1.
- */
-inline void fl_rect(int x, int y, int w, int h) { fl_graphics_driver->rect(x,y,w,h); }
+  Draw a 1-pixel border \e inside the given bounding box.
+  This function is meant for quick drawing of simple boxes. The behavior is
+  undefined for line widths that are not 1.
+*/
+inline void fl_rect(int x, int y, int w, int h) {
+  fl_graphics_driver->rect(x, y, w, h);
+}
 
-/**
- Draw a dotted rectangle, used to indicate keyboard focus on a widget.
- */
-inline void fl_focus_rect(int x, int y, int w, int h) { fl_graphics_driver->focus_rect(x, y, w, h); }
-/** Draws with passed color a 1-pixel border \e inside the given bounding box */
-inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rect(x,y,w,h);}
-/** Colors with current color a rectangle that exactly fills the given bounding box */
-inline void fl_rectf(int x, int y, int w, int h) { fl_graphics_driver->rectf(x,y,w,h); }
-/** Colors with passed color a rectangle that exactly fills the given bounding box */
-inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rectf(x,y,w,h);}
+/** Draw a dotted rectangle, used to indicate keyboard focus on a widget. */
+inline void fl_focus_rect(int x, int y, int w, int h) {
+  fl_graphics_driver->focus_rect(x, y, w, h);
+}
+
+/** Draw with passed color a 1-pixel border \e inside the given bounding box. */
+inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {
+  fl_color(c);
+  fl_rect(x, y, w, h);
+}
+
+/** Color with current color a rectangle that exactly fills the given bounding box. */
+inline void fl_rectf(int x, int y, int w, int h) {
+  fl_graphics_driver->rectf(x, y, w, h);
+}
+
+/** Color with passed color a rectangle that exactly fills the given bounding box. */
+inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {
+  fl_color(c);
+  fl_rectf(x, y, w, h);
+}
 
 /**
-  Colors a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
+  Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
   On screens with less than 24 bits of color this is done by drawing a
   solid-colored block using fl_draw_image() so that the correct color
   shade is produced.
-  */
-inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) { fl_graphics_driver->colored_rectf(x,y,w,h,r,g,b); }
+*/
+inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
+  fl_graphics_driver->colored_rectf(x, y, w, h, r, g, b);
+}
 
 // line segments:
 /**
- Draws a line from (x,y) to (x1,y1)
- */
-inline void fl_line(int x, int y, int x1, int y1) {fl_graphics_driver->line(x,y,x1,y1); }
+  Draw a line from (x,y) to (x1,y1)
+*/
+inline void fl_line(int x, int y, int x1, int y1) {
+  fl_graphics_driver->line(x, y, x1, y1);
+}
 /**
- Draws a line from (x,y) to (x1,y1) and another from (x1,y1) to (x2,y2)
- */
-inline void fl_line(int x, int y, int x1, int y1, int x2, int y2) {fl_graphics_driver->line(x,y,x1,y1,x2,y2); }
+  Draw a line from (x,y) to (x1,y1) and another from (x1,y1) to (x2,y2)
+*/
+inline void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
+  fl_graphics_driver->line(x, y, x1, y1, x2, y2);
+}
 
 // closed line segments:
 /**
- Outlines a 3-sided polygon with lines
- */
-inline void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {fl_graphics_driver->loop(x,y,x1,y1,x2,y2); }
+  Outline a 3-sided polygon with lines
+*/
+inline void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
+  fl_graphics_driver->loop(x, y, x1, y1, x2, y2);
+}
 /**
- Outlines a 4-sided polygon with lines
- */
-inline void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)
-  {fl_graphics_driver->loop(x,y,x1,y1,x2,y2,x3,y3); }
+  Outline a 4-sided polygon with lines
+*/
+inline void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+  fl_graphics_driver->loop(x, y, x1, y1, x2, y2, x3, y3);
+}
 
 // filled polygons
 /**
- Fills a 3-sided polygon. The polygon must be convex.
- */
-inline void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {fl_graphics_driver->polygon(x,y,x1,y1,x2,y2); }
+  Fill a 3-sided polygon. The polygon must be convex.
+*/
+inline void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
+  fl_graphics_driver->polygon(x, y, x1, y1, x2, y2);
+}
 /**
- Fills a 4-sided polygon. The polygon must be convex.
- */
-inline void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)
-  { fl_graphics_driver->polygon(x,y,x1,y1,x2,y2,x3,y3); }
+  Fill a 4-sided polygon. The polygon must be convex.
+*/
+inline void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+  fl_graphics_driver->polygon(x, y, x1, y1, x2, y2, x3, y3);
+}
 
 // draw rectilinear lines, horizontal segment first:
 /**
- Draws a horizontal line from (x,y) to (x1,y)
- */
-inline void fl_xyline(int x, int y, int x1) {fl_graphics_driver->xyline(x,y,x1);}
+  Draw a horizontal line from (x,y) to (x1,y).
+*/
+inline void fl_xyline(int x, int y, int x1) {
+  fl_graphics_driver->xyline(x, y, x1);
+}
 /**
- Draws a horizontal line from (x,y) to (x1,y), then vertical from (x1,y) to (x1,y2)
- */
-inline void fl_xyline(int x, int y, int x1, int y2) {fl_graphics_driver->xyline(x,y,x1,y2);}
+  Draw a horizontal line from (x,y) to (x1,y), then vertical from (x1,y) to (x1,y2).
+*/
+inline void fl_xyline(int x, int y, int x1, int y2) {
+  fl_graphics_driver->xyline(x, y, x1, y2);
+}
 /**
- Draws a horizontal line from (x,y) to (x1,y), then a vertical from (x1,y) to (x1,y2)
- and then another horizontal from (x1,y2) to (x3,y2)
- */
-inline void fl_xyline(int x, int y, int x1, int y2, int x3) {fl_graphics_driver->xyline(x,y,x1,y2,x3);}
+  Draw a horizontal line from (x,y) to (x1,y), then a vertical from (x1,y) to (x1,y2)
+  and then another horizontal from (x1,y2) to (x3,y2).
+*/
+inline void fl_xyline(int x, int y, int x1, int y2, int x3) {
+  fl_graphics_driver->xyline(x, y, x1, y2, x3);
+}
 
 // draw rectilinear lines, vertical segment first:
 /**
- Draws a vertical line from (x,y) to (x,y1)
- */
-inline void fl_yxline(int x, int y, int y1) {fl_graphics_driver->yxline(x,y,y1);}
+  Draw a vertical line from (x,y) to (x,y1)
+*/
+inline void fl_yxline(int x, int y, int y1) {
+  fl_graphics_driver->yxline(x, y, y1);
+}
 /**
- Draws a vertical line from (x,y) to (x,y1), then a horizontal from (x,y1) to (x2,y1)
- */
-inline void fl_yxline(int x, int y, int y1, int x2) {fl_graphics_driver->yxline(x,y,y1,x2);}
+  Draw a vertical line from (x,y) to (x,y1), then a horizontal from (x,y1) to (x2,y1).
+*/
+inline void fl_yxline(int x, int y, int y1, int x2) {
+  fl_graphics_driver->yxline(x, y, y1, x2);
+}
 /**
- Draws a vertical line from (x,y) to (x,y1) then a horizontal from (x,y1)
- to (x2,y1), then another vertical from (x2,y1) to (x2,y3)
- */
-inline void fl_yxline(int x, int y, int y1, int x2, int y3) {fl_graphics_driver->yxline(x,y,y1,x2,y3);}
+  Draw a vertical line from (x,y) to (x,y1), then a horizontal from (x,y1)
+  to (x2,y1), then another vertical from (x2,y1) to (x2,y3).
+*/
+inline void fl_yxline(int x, int y, int y1, int x2, int y3) {
+  fl_graphics_driver->yxline(x, y, y1, x2, y3);
+}
 
 // circular lines and pie slices (code in fl_arci.C):
 /**
- Draw ellipse sections using integer coordinates.
+  Draw ellipse sections using integer coordinates.
 
- These functions match the rather limited circle drawing code provided by X
- and Windows. The advantage over using fl_arc with floating point coordinates
- is that they are faster because they often use the hardware, and they draw
- much nicer small circles, since the small sizes are often hard-coded bitmaps.
+  These functions match the rather limited circle drawing code provided by X
+  and Windows. The advantage over using fl_arc with floating point coordinates
+  is that they are faster because they often use the hardware, and they draw
+  much nicer small circles, since the small sizes are often hard-coded bitmaps.
 
- If a complete circle is drawn it will fit inside the passed bounding box.
- The two angles are measured in degrees counter-clockwise from 3 o'clock and
- are the starting and ending angle of the arc, \p a2 must be greater or equal
- to \p a1.
+  If a complete circle is drawn it will fit inside the passed bounding box.
+  The two angles are measured in degrees counter-clockwise from 3 o'clock and
+  are the starting and ending angle of the arc, \p a2 must be greater or equal
+  to \p a1.
 
- fl_arc() draws a series of lines to approximate the arc. Notice that the
- integer version of fl_arc() has a different number of arguments than the
- double version fl_arc(double x, double y, double r, double start, double end)
+  fl_arc() draws a series of lines to approximate the arc. Notice that the
+  integer version of fl_arc() has a different number of arguments than the
+  double version fl_arc(double x, double y, double r, double start, double end)
 
- \param[in] x,y,w,h bounding box of complete circle
- \param[in] a1,a2 start and end angles of arc measured in degrees
- counter-clockwise from 3 o'clock. \p a2 must be greater
- than or equal to \p a1.
+  \param[in] x,y,w,h bounding box of complete circle
+  \param[in] a1,a2 start and end angles of arc measured in degrees
+  counter-clockwise from 3 o'clock. \p a2 must be greater
+  than or equal to \p a1.
 
- \image html  fl_pie_arc_diagram.png "fl_pie() and fl_arc()"
- \image latex fl_pie_arc_diagram.png "fl_pie() and fl_arc()" width=4cm
- */
-inline void fl_arc(int x, int y, int w, int h, double a1, double a2) {fl_graphics_driver->arc(x,y,w,h,a1,a2); }
+  \image html  fl_pie_arc_diagram.png "fl_pie() and fl_arc()"
+  \image latex fl_pie_arc_diagram.png "fl_pie() and fl_arc()" width=4cm
+*/
+inline void fl_arc(int x, int y, int w, int h, double a1, double a2) {
+  fl_graphics_driver->arc(x, y, w, h, a1, a2);
+}
 /**
- Draw filled ellipse sections using integer coordinates.
+  Draw filled ellipse sections using integer coordinates.
 
- Like fl_arc(), but fl_pie() draws a filled-in pie slice.
- This slice may extend outside the line drawn by fl_arc();
- to avoid this use w - 1 and h - 1.
+  Like fl_arc(), but fl_pie() draws a filled-in pie slice.
+  This slice may extend outside the line drawn by fl_arc();
+  to avoid this use w - 1 and h - 1.
 
- \param[in] x,y,w,h bounding box of complete circle
- \param[in] a1,a2 start and end angles of arc measured in degrees
- counter-clockwise from 3 o'clock. \p a2 must be greater
- than or equal to \p a1.
+  \param[in] x,y,w,h bounding box of complete circle
+  \param[in] a1,a2 start and end angles of arc measured in degrees
+    counter-clockwise from 3 o'clock. \p a2 must be greater
+    than or equal to \p a1.
 
- \image html  fl_pie_arc_diagram.png "fl_pie() and fl_arc()"
- \image latex fl_pie_arc_diagram.png "fl_pie() and fl_arc()" width=4cm
- */
-inline void fl_pie(int x, int y, int w, int h, double a1, double a2) {fl_graphics_driver->pie(x,y,w,h,a1,a2); }
+  \image html  fl_pie_arc_diagram.png "fl_pie() and fl_arc()"
+  \image latex fl_pie_arc_diagram.png "fl_pie() and fl_arc()" width=4cm
+*/
+inline void fl_pie(int x, int y, int w, int h, double a1, double a2) {
+  fl_graphics_driver->pie(x, y, w, h, a1, a2);
+}
 /** fl_chord declaration is a place holder - the function does not yet exist */
 FL_EXPORT void fl_chord(int x, int y, int w, int h, double a1, double a2); // nyi
 
-// scalable drawing code (code in fl_vertex.C and fl_arc.C):
+// scalable drawing code (code in fl_vertex.cxx and fl_arc.cxx):
 /**
- Saves the current transformation matrix on the stack.
- The maximum depth of the stack is 32.
- */
-inline void fl_push_matrix() { fl_graphics_driver->push_matrix(); }
+  Save the current transformation matrix on the stack.
+  The maximum depth of the stack is 32.
+*/
+inline void fl_push_matrix() {
+  fl_graphics_driver->push_matrix();
+}
 /**
- Restores the current transformation matrix from the stack.
- */
-inline void fl_pop_matrix() { fl_graphics_driver->pop_matrix(); }
+  Restore the current transformation matrix from the stack.
+*/
+inline void fl_pop_matrix() {
+  fl_graphics_driver->pop_matrix();
+}
 /**
- Concatenates scaling transformation onto the current one.
- \param[in] x,y scale factors in x-direction and y-direction
- */
+  Concatenate scaling transformation onto the current one.
+  \param[in] x,y scale factors in x-direction and y-direction
+*/
 inline void fl_scale(double x, double y) {
-  fl_graphics_driver->mult_matrix(x,0,0,y,0,0);
+  fl_graphics_driver->mult_matrix(x, 0, 0, y, 0, 0);
 }
 /**
- Concatenates scaling transformation onto the current one.
- \param[in] x scale factor in both x-direction and y-direction
- */
+  Concatenate scaling transformation onto the current one.
+  \param[in] x scale factor in both x-direction and y-direction
+*/
 inline void fl_scale(double x) {
-  fl_graphics_driver->mult_matrix(x,0,0,x,0,0);
+  fl_graphics_driver->mult_matrix(x, 0, 0, x, 0, 0);
 }
 /**
- Concatenates translation transformation onto the current one.
- \param[in] x,y translation factor in x-direction and y-direction
- */
-inline void fl_translate(double x, double y) { fl_graphics_driver->translate(x, y); }
+  Concatenate translation transformation onto the current one.
+  \param[in] x,y translation factor in x-direction and y-direction
+*/
+inline void fl_translate(double x, double y) {
+  fl_graphics_driver->translate(x, y);
+}
 /**
- Concatenates rotation transformation onto the current one.
- \param[in] d - rotation angle, counter-clockwise in degrees (not radians)
- */
-inline void fl_rotate(double d) { fl_graphics_driver->rotate(d); }
+  Concatenate rotation transformation onto the current one.
+  \param[in] d - rotation angle, counter-clockwise in degrees (not radians)
+*/
+inline void fl_rotate(double d) {
+  fl_graphics_driver->rotate(d);
+}
 /**
- Concatenates another transformation onto the current one.
+  Concatenate another transformation onto the current one.
 
- \param[in] a,b,c,d,x,y transformation matrix elements such that
+  \param[in] a,b,c,d,x,y transformation matrix elements such that
  <tt> X' = aX + cY + x </tt> and <tt> Y' = bX +dY + y </tt>
- */
-inline void fl_mult_matrix(double a, double b, double c, double d, double x,double y)
-        { fl_graphics_driver->mult_matrix(a, b, c, d, x, y); }
-/**
- Starts drawing a list of points. Points are added to the list with fl_vertex()
- */
-inline void fl_begin_points() {fl_graphics_driver->begin_points(); }
-/**
- Starts drawing a list of lines.
- */
-inline void fl_begin_line() {fl_graphics_driver->begin_line(); }
-/**
- Starts drawing a closed sequence of lines.
- */
-inline void fl_begin_loop() {fl_graphics_driver->begin_loop(); }
-/**
- Starts drawing a convex filled polygon.
- */
-inline void fl_begin_polygon() {fl_graphics_driver->begin_polygon(); }
-/**
- Adds a single vertex to the current path.
- \param[in] x,y coordinate
- */
-inline void fl_vertex(double x, double y) {fl_graphics_driver->vertex(x,y); }
-/**
- Adds a series of points on a Bezier curve to the path.
- The curve ends (and two of the points) are at X0,Y0 and X3,Y3.
- \param[in] X0,Y0 curve start point
- \param[in] X1,Y1 curve control point
- \param[in] X2,Y2 curve control point
- \param[in] X3,Y3 curve end point
- */
-inline void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3)
-  {fl_graphics_driver->curve(X0,Y0,X1,Y1,X2,Y2,X3,Y3); }
-/**
- Adds a series of points to the current path on the arc of a circle.
- You can get elliptical paths by using scale and rotate before calling fl_arc().
- \param[in] x,y,r center and radius of circular arc
- \param[in] start,end angles of start and end of arc measured in degrees
- counter-clockwise from 3 o'clock. If \p end is less than \p start
- then it draws the arc in a clockwise direction.
-
- \image html  fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)"
- \image latex fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)" width=6cm
-
- Examples:
- \code
+*/
+inline void fl_mult_matrix(double a, double b, double c, double d, double x, double y) {
+  fl_graphics_driver->mult_matrix(a, b, c, d, x, y);
+}
+/**
+  Start drawing a list of points. Points are added to the list with fl_vertex().
+*/
+inline void fl_begin_points() {
+  fl_graphics_driver->begin_points();
+}
+/**
+  Start drawing a list of lines.
+*/
+inline void fl_begin_line() {
+  fl_graphics_driver->begin_line();
+}
+/**
+  Start drawing a closed sequence of lines.
+*/
+inline void fl_begin_loop() {
+  fl_graphics_driver->begin_loop();
+}
+/**
+  Start drawing a convex filled polygon.
+*/
+inline void fl_begin_polygon() {
+  fl_graphics_driver->begin_polygon();
+}
+/**
+  Add a single vertex to the current path.
+  \param[in] x,y coordinate
+*/
+inline void fl_vertex(double x, double y) {
+  fl_graphics_driver->vertex(x, y);
+}
+/**
+  Add a series of points on a Bézier curve to the path.
+  The curve ends (and two of the points) are at X0,Y0 and X3,Y3.
+  \param[in] X0,Y0 curve start point
+  \param[in] X1,Y1 curve control point
+  \param[in] X2,Y2 curve control point
+  \param[in] X3,Y3 curve end point
+*/
+inline void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3) {
+  fl_graphics_driver->curve(X0, Y0, X1, Y1, X2, Y2, X3, Y3);
+}
+/**
+  Add a series of points to the current path on the arc of a circle.
+  You can get elliptical paths by using scale and rotate before calling fl_arc().
+  \param[in] x,y,r center and radius of circular arc
+  \param[in] start,end angles of start and end of arc measured in degrees
+    counter-clockwise from 3 o'clock. If \p end is less than \p start
+    then it draws the arc in a clockwise direction.
+
+  \image html  fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)"
+  \image latex fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)" width=6cm
+
+  Examples:
+  \code
     // Draw an arc of points
     fl_begin_points();
     fl_arc(100.0, 100.0, 50.0, 0.0, 180.0);
@@ -485,94 +576,121 @@ inline void fl_curve(double X0, double Y0, double X1, double Y1, double X2, doub
     fl_begin_polygon();
     fl_arc(300.0, 100.0, 50.0, 0.0, 180.0);
     fl_end_polygon();
- \endcode
- */
-inline void fl_arc(double x, double y, double r, double start, double end) {fl_graphics_driver->arc(x,y,r,start,end); }
+  \endcode
+*/
+inline void fl_arc(double x, double y, double r, double start, double end) {
+  fl_graphics_driver->arc(x, y, r, start, end);
+}
 /**
- fl_circle(x,y,r) is equivalent to fl_arc(x,y,r,0,360), but may be faster.
+  fl_circle(x,y,r) is equivalent to fl_arc(x,y,r,0,360), but may be faster.
 
- It must be the \e only thing in the path: if you want a circle as part of
- a complex polygon you must use fl_arc()
- \param[in] x,y,r center and radius of circle
- */
-inline void fl_circle(double x, double y, double r) {fl_graphics_driver->circle(x,y,r); }
+  It must be the \e only thing in the path: if you want a circle as part of
+  a complex polygon you must use fl_arc().
+  \param[in] x,y,r center and radius of circle
+*/
+inline void fl_circle(double x, double y, double r) {
+  fl_graphics_driver->circle(x, y, r);
+}
 /**
- Ends list of points, and draws.
- */
-inline void fl_end_points() {fl_graphics_driver->end_points(); }
+  End list of points, and draw.
+*/
+inline void fl_end_points() {
+  fl_graphics_driver->end_points();
+}
 /**
- Ends list of lines, and draws.
- */
-inline void fl_end_line() {fl_graphics_driver->end_line(); }
+  End list of lines, and draw.
+*/
+inline void fl_end_line() {
+  fl_graphics_driver->end_line();
+}
 /**
- Ends closed sequence of lines, and draws.
- */
-inline void fl_end_loop() {fl_graphics_driver->end_loop(); }
+  End closed sequence of lines, and draw.
+*/
+inline void fl_end_loop() {
+  fl_graphics_driver->end_loop();
+}
 /**
- Ends convex filled polygon, and draws.
- */
-inline void fl_end_polygon() {fl_graphics_driver->end_polygon(); }
+  End convex filled polygon, and draw.
+*/
+inline void fl_end_polygon() {
+  fl_graphics_driver->end_polygon();
+}
 /**
- Starts drawing a complex filled polygon.
+  Start drawing a complex filled polygon.
 
- The polygon may be concave, may have holes in it, or may be several
- disconnected pieces. Call fl_gap() to separate loops of the path.
+  The polygon may be concave, may have holes in it, or may be several
+  disconnected pieces. Call fl_gap() to separate loops of the path.
 
- To outline the polygon, use fl_begin_loop() and replace each fl_gap()
- with fl_end_loop();fl_begin_loop() pairs.
+  To outline the polygon, use fl_begin_loop() and replace each fl_gap()
+  with fl_end_loop();fl_begin_loop() pairs.
 
- \note
- For portability, you should only draw polygons that appear the same
- whether "even/odd" or "non-zero" winding rules are used to fill them.
- Holes should be drawn in the opposite direction to the outside loop.
- */
-inline void fl_begin_complex_polygon() {fl_graphics_driver->begin_complex_polygon(); }
+  \note For portability, you should only draw polygons that appear the same
+    whether "even/odd" or "non-zero" winding rules are used to fill them.
+    Holes should be drawn in the opposite direction to the outside loop.
+*/
+inline void fl_begin_complex_polygon() {
+  fl_graphics_driver->begin_complex_polygon();
+}
 /**
- Call fl_gap() to separate loops of the path.
+  Separate loops of the path.
 
- It is unnecessary but harmless to call fl_gap() before the first vertex,
- after the last vertex, or several times in a row.
- */
-inline void fl_gap() {fl_graphics_driver->gap(); }
+  It is unnecessary but harmless to call fl_gap() before the first vertex,
+  after the last vertex, or several times in a row.
+*/
+inline void fl_gap() {
+  fl_graphics_driver->gap();
+}
 /**
- Ends complex filled polygon, and draws.
- */
-inline void fl_end_complex_polygon() {fl_graphics_driver->end_complex_polygon(); }
+  End complex filled polygon, and draw.
+*/
+inline void fl_end_complex_polygon() {
+  fl_graphics_driver->end_complex_polygon();
+}
 // get and use transformed positions:
 /**
- Transforms coordinate using the current transformation matrix.
- \param[in] x,y coordinate
- */
-inline double fl_transform_x(double x, double y) {return fl_graphics_driver->transform_x(x, y); }
+  Transform coordinate using the current transformation matrix.
+  \param[in] x,y coordinate
+*/
+inline double fl_transform_x(double x, double y) {
+  return fl_graphics_driver->transform_x(x, y);
+}
 /**
- Transforms coordinate using the current transformation matrix.
- \param[in] x,y coordinate
- */
-inline double fl_transform_y(double x, double y) {return fl_graphics_driver->transform_y(x, y); }
+  Transform coordinate using the current transformation matrix.
+  \param[in] x,y coordinate
+*/
+inline double fl_transform_y(double x, double y) {
+  return fl_graphics_driver->transform_y(x, y);
+}
 /**
- Transforms distance using current transformation matrix.
- \param[in] x,y coordinate
- */
-inline double fl_transform_dx(double x, double y) {return fl_graphics_driver->transform_dx(x, y); }
+  Transform distance using current transformation matrix.
+  \param[in] x,y coordinate
+*/
+inline double fl_transform_dx(double x, double y) {
+  return fl_graphics_driver->transform_dx(x, y);
+}
 /**
- Transforms distance using current transformation matrix.
- \param[in] x,y coordinate
- */
-inline double fl_transform_dy(double x, double y) {return fl_graphics_driver->transform_dy(x, y); }
+  Transform distance using current transformation matrix.
+  \param[in] x,y coordinate
+*/
+inline double fl_transform_dy(double x, double y) {
+  return fl_graphics_driver->transform_dy(x, y);
+}
 /**
- Adds coordinate pair to the vertex list without further transformations.
- \param[in] xf,yf transformed coordinate
- */
-inline void fl_transformed_vertex(double xf, double yf) {fl_graphics_driver->transformed_vertex(xf,yf); }
+  Add coordinate pair to the vertex list without further transformations.
+  \param[in] xf,yf transformed coordinate
+*/
+inline void fl_transformed_vertex(double xf, double yf) {
+  fl_graphics_driver->transformed_vertex(xf, yf);
+}
 
 /** Copy a rectangular area of the given offscreen buffer into the current drawing destination.
-   \param x,y   position where to draw the copied rectangle
-   \param w,h   size of the copied rectangle
-   \param pixmap  offscreen buffer containing the rectangle to copy
-   \param srcx,srcy origin in offscreen buffer of rectangle to copy
-   */
+  \param x,y        position where to draw the copied rectangle
+  \param w,h        size of the copied rectangle
+  \param pixmap     offscreen buffer containing the rectangle to copy
+  \param srcx,srcy  origin in offscreen buffer of rectangle to copy
+*/
 inline void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
-    fl_graphics_driver->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
+  fl_graphics_driver->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
 }
 
 FL_EXPORT Fl_Offscreen fl_create_offscreen(int w, int h);
@@ -589,46 +707,63 @@ FL_EXPORT void fl_rescale_offscreen(Fl_Offscreen &ctx);
 
 // Fonts:
 /*
-  Sets the current font, which is then used in various drawing routines.
+  Set the current font, which is then used in various drawing routines.
   Implemented and documented in src/fl_draw.cxx
 */
 FL_EXPORT void fl_font(Fl_Font face, Fl_Fontsize fsize);
 
 /**
-  Returns the \p face set by the most recent call to fl_font().
+  Return the \p face set by the most recent call to fl_font().
   This can be used to save/restore the font.
 */
-inline Fl_Font fl_font() {return fl_graphics_driver->font();}
+inline Fl_Font fl_font() {
+  return fl_graphics_driver->font();
+}
 /**
-  Returns the \p size set by the most recent call to fl_font().
+  Return the \p size set by the most recent call to fl_font().
   This can be used to save/restore the font.
 */
-inline Fl_Fontsize fl_size() {return fl_graphics_driver->size();}
+inline Fl_Fontsize fl_size() {
+  return fl_graphics_driver->size();
+}
 
-// information you can get about the current font:
+// Information you can get about the current font:
 /**
-  Returns the recommended minimum line spacing for the current font.
-  You can also use the value of \p size passed to fl_font()
+  Return the recommended minimum line spacing for the current font.
+  You can also use the value of \p size passed to fl_font().
 */
-inline int fl_height() {return fl_graphics_driver->height();}
+inline int fl_height() {
+  return fl_graphics_driver->height();
+}
 FL_EXPORT int fl_height(int font, int size);
 /**
-  Returns the recommended distance above the bottom of a fl_height() tall box to
-  draw the text at so it looks centered vertically in that box.
-*/
-inline int  fl_descent() {return fl_graphics_driver->descent();}
-/** Returns the typographical width of a nul-terminated string
-    using the current font face and size. */
-FL_EXPORT double fl_width(const char* txt);
-/** Returns the typographical width of a sequence of \p n characters
-    using the current font face and size. */
-inline double fl_width(const char* txt, int n) {return fl_graphics_driver->width(txt, n);}
-/** Returns the typographical width of a single character
+  Return the recommended distance above the bottom of a fl_height() tall
+  box to draw the text at so it looks centered vertically in that box.
+*/
+inline int fl_descent() {
+  return fl_graphics_driver->descent();
+}
+/** Return the typographical width of a nul-terminated string
+    using the current font face and size.
+*/
+FL_EXPORT double fl_width(const char *txt);
+
+/** Return the typographical width of a sequence of \p n characters
     using the current font face and size.
-    \note if a valid fl_gc is NOT found then it uses the first window gc,
-    or the screen gc if no fltk window is available when called. */
-inline double fl_width(unsigned int c)  {return fl_graphics_driver->width(c);}
-/** Determines the minimum pixel dimensions of a nul-terminated string
+*/
+inline double fl_width(const char *txt, int n) {
+  return fl_graphics_driver->width(txt, n);
+}
+/** Return the typographical width of a single character
+    using the current font face and size.
+
+  \note If a valid fl_gc is NOT found then it uses the first window gc,
+  or the screen gc if no fltk window is available when called.
+*/
+inline double fl_width(unsigned int c) {
+  return fl_graphics_driver->width(c);
+}
+/** Determine the minimum pixel dimensions of a nul-terminated string
     using the current fl_font().
 
   Usage: given a string "txt" drawn using fl_draw(txt, x, y) you would determine
@@ -647,52 +782,54 @@ inline double fl_width(unsigned int c)  {return fl_graphics_driver->width(c);}
 
   Example use:
   \code
-  :
-  int dx,dy,W,H;
-  fl_font(FL_HELVETICA, 12);               // set font face+size first
-  fl_text_extents("Some text",dx,dy,W,H);  // get width and height of string
-  printf("text's width=%d, height=%d\n", W,H);
-  :
+    int dx,dy,W,H;
+    fl_font(FL_HELVETICA, 12);                   // set font face+size first
+    fl_text_extents("Some text", dx, dy, W, H);  // get width and height of string
+    printf("text's width=%d, height=%d\n", W, H);
   \endcode
 */
-FL_EXPORT void fl_text_extents(const char*, int& dx, int& dy, int& w, int& h); // NO fltk symbol expansion will be performed
-/** Determines the minimum pixel dimensions of a sequence of \p n characters
-    using the current fl_font().
-\see fl_text_extents(const char*, int& dx, int& dy, int& w, int& h)
+FL_EXPORT void fl_text_extents(const char *, int &dx, int &dy, int &w, int &h);
+
+/** Determine the minimum pixel dimensions of a sequence of \p n characters
+    (bytes) using the current fl_font().
+
+  \note The string length is measured in bytes, not (UTF-8) characters.
+  \see fl_text_extents(const char*, int& dx, int& dy, int& w, int& h)
 */
-inline void fl_text_extents(const char *t, int n, int& dx, int& dy, int& w, int& h)
-  {fl_graphics_driver->text_extents(t, n, dx, dy, w, h);}
+inline void fl_text_extents(const char *t, int n, int &dx, int &dy, int &w, int &h) {
+  fl_graphics_driver->text_extents(t, n, dx, dy, w, h);
+}
 
 // font encoding:
 // Note: doxygen comments here to avoid duplication for os-sepecific cases
 /**
-  Converts text from Windows/X11 latin1 character set to local encoding.
+  Convert text from Windows/X11 latin1 character set to local encoding.
   \param[in] t character string (latin1 encoding)
-  \param[in] n optional number of characters to convert (default is all)
+  \param[in] n optional number of characters (bytes) to convert (default is all)
   \returns pointer to internal buffer containing converted characters
-  */
-FL_EXPORT const char *fl_latin1_to_local(const char *t, int n=-1);
+*/
+FL_EXPORT const char *fl_latin1_to_local(const char *t, int n = -1);
 /**
-  Converts text from local encoding to Windowx/X11 latin1 character set.
+  Convert text from local encoding to Windows/X11 latin1 character set.
   \param[in] t character string (local encoding)
-  \param[in] n optional number of characters to convert (default is all)
+  \param[in] n optional number of characters (bytes) to convert (default is all)
   \returns pointer to internal buffer containing converted characters
-  */
-FL_EXPORT const char *fl_local_to_latin1(const char *t, int n=-1);
+*/
+FL_EXPORT const char *fl_local_to_latin1(const char *t, int n = -1);
 /**
-  Converts text from Mac Roman character set to local encoding.
+  Convert text from Mac Roman character set to local encoding.
   \param[in] t character string (Mac Roman encoding)
   \param[in] n optional number of characters to convert (default is all)
   \returns pointer to internal buffer containing converted characters
-  */
-FL_EXPORT const char *fl_mac_roman_to_local(const char *t, int n=-1);
+*/
+FL_EXPORT const char *fl_mac_roman_to_local(const char *t, int n = -1);
 /**
-  Converts text from local encoding to Mac Roman character set.
+  Convert text from local encoding to Mac Roman character set.
   \param[in] t character string (local encoding)
   \param[in] n optional number of characters to convert (default is all)
   \returns pointer to internal buffer containing converted characters
-  */
-FL_EXPORT const char *fl_local_to_mac_roman(const char *t, int n=-1);
+*/
+FL_EXPORT const char *fl_local_to_mac_roman(const char *t, int n = -1);
 /** @} */
 
 /** \addtogroup  fl_drawings
@@ -703,7 +840,7 @@ FL_EXPORT float fl_override_scale();
 FL_EXPORT void fl_restore_scale(float s);
 
 /**
-  Draws a nul-terminated UTF-8 string starting at the given \p x, \p y location.
+  Draw a nul-terminated UTF-8 string starting at the given \p x, \p y location.
 
   Text is aligned to the left and to the baseline of the font.
   To align to the bottom, subtract fl_descent() from \p y.
@@ -712,21 +849,23 @@ FL_EXPORT void fl_restore_scale(float s);
   function of the underlying OS. It does not apply any special handling
   to control characters.
 */
-FL_EXPORT void fl_draw(const char* str, int x, int y);
+FL_EXPORT void fl_draw(const char *str, int x, int y);
 /**
-  Draws a nul-terminated UTF-8 string starting at the given \p x, \p y
+  Draw a nul-terminated UTF-8 string starting at the given \p x, \p y
   location and rotating \p angle degrees counter-clockwise.
   This version of fl_draw provides direct access to the text drawing
   function of the underlying OS and is supported by Xft, Win32 and MacOS
   fltk subsets.
 */
-FL_EXPORT void fl_draw(int angle, const char* str, int x, int y);
+FL_EXPORT void fl_draw(int angle, const char *str, int x, int y);
 /**
- Draws starting at the given \p x, \p y location a UTF-8 string of length \p n bytes.
+  Draws starting at the given \p x, \p y location a UTF-8 string of length \p n bytes.
 */
-inline void fl_draw(const char* str, int n, int x, int y) {fl_graphics_driver->draw(str,n,x,y); }
+inline void fl_draw(const char *str, int n, int x, int y) {
+  fl_graphics_driver->draw(str, n, x, y);
+}
 /**
-  Draws at the given \p x, \p y location a UTF-8 string of length \p n bytes
+  Draw at the given \p x, \p y location a UTF-8 string of length \p n bytes
   rotating \p angle degrees counter-clockwise.
 
   \note When using X11 (Unix, Linux, Cygwin et al.) this needs Xft to work.
@@ -734,25 +873,25 @@ inline void fl_draw(const char* str, int n, int x, int y) {fl_graphics_driver->d
         A warning will be issued to stderr at runtime (only once) if you
         use this method with an angle other than 0.
 */
-inline void fl_draw(int angle, const char* str, int n, int x, int y) {fl_graphics_driver->draw(angle,str,n,x,y); }
+inline void fl_draw(int angle, const char *str, int n, int x, int y) {
+  fl_graphics_driver->draw(angle, str, n, x, y);
+}
 /**
-  Draws a UTF-8 string of length \p n bytes right to left starting at the given \p x, \p y location.
+  Draw a UTF-8 string of length \p n bytes right to left starting at the given \p x, \p y location.
 */
-inline void fl_rtl_draw(const char* str, int n, int x, int y) {fl_graphics_driver->rtl_draw(str,n,x,y); }
-FL_EXPORT void fl_measure(const char* str, int& x, int& y,
-                          int draw_symbols = 1);
-FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h,
-                       Fl_Align align,
-                       Fl_Image* img=0, int draw_symbols = 1);
-FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h,
-                       Fl_Align align,
-                       void (*callthis)(const char *,int,int,int),
-                       Fl_Image* img=0, int draw_symbols = 1);
+inline void fl_rtl_draw(const char *str, int n, int x, int y) {
+  fl_graphics_driver->rtl_draw(str, n, x, y);
+}
+FL_EXPORT void fl_measure(const char *str, int &x, int &y, int draw_symbols = 1);
+FL_EXPORT void fl_draw(const char *str, int x, int y, int w, int h, Fl_Align align, Fl_Image *img = 0,
+                       int draw_symbols = 1);
+FL_EXPORT void fl_draw(const char *str, int x, int y, int w, int h, Fl_Align align,
+                       void (*callthis)(const char *, int, int, int), Fl_Image *img = 0, int draw_symbols = 1);
 
 // boxtypes:
 
-FL_EXPORT void fl_frame(const char* s, int x, int y, int w, int h);
-FL_EXPORT void fl_frame2(const char* s, int x, int y, int w, int h);
+FL_EXPORT void fl_frame(const char *s, int x, int y, int w, int h);
+FL_EXPORT void fl_frame2(const char *s, int x, int y, int w, int h);
 FL_EXPORT void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color);
 
 // basic GUI objects (check marks, arrows, more to come ...):
@@ -763,7 +902,7 @@ void fl_draw_check(Fl_Rect bb, Fl_Color col);
 // images:
 
 /**
-  Draws an 8-bit per color RGB or luminance image.
+  Draw an 8-bit per color RGB or luminance image.
   \param[in] buf points at the "r" data of the top-left pixel.
                  Color data must be in <tt>r,g,b</tt> order.
                  Luminance data is only one <tt>gray</tt> byte.
@@ -796,29 +935,33 @@ void fl_draw_check(Fl_Rect bb, Fl_Color col);
   draw the image in the current visual it will abort. FLTK supports
   any visual of 8 bits or less, and all common TrueColor visuals up
   to 32 bits.
-  */
-inline void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0)
-  { fl_graphics_driver->draw_image(buf, X, Y, W, H, D, L); }
+*/
+inline void fl_draw_image(const uchar *buf, int X, int Y, int W, int H, int D = 3, int L = 0) {
+  fl_graphics_driver->draw_image(buf, X, Y, W, H, D, L);
+}
 
 /**
-  Draws a gray-scale (1 channel) image.
+  Draw a gray-scale (1 channel) image.
   \see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L)
-  */
-inline void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0)
-  { fl_graphics_driver->draw_image_mono(buf, X, Y, W, H, D, L); }
+*/
+inline void fl_draw_image_mono(const uchar *buf, int X, int Y, int W, int H, int D = 1, int L = 0) {
+  fl_graphics_driver->draw_image_mono(buf, X, Y, W, H, D, L);
+}
 
 /**
-  Draws an image using a callback function to generate image data.
+  Draw an image using a callback function to generate image data.
 
   You can generate the image as it is being drawn, or do arbitrary
   decompression of stored data, provided it can be decompressed to
-  individual scan lines easily.
+  individual scan lines.
+
   \param[in] cb   callback function to generate scan line data
   \param[in] data user data passed to callback function
   \param[in] X,Y  screen position of top left pixel
   \param[in] W,H  image width and height
-  \param[in] D    data size in bytes (must be greater than 0)
-  \see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L)
+  \param[in] D    data size per pixel in bytes (must be greater than 0)
+
+  \see fl_draw_image(const uchar* buf, int X, int Y, int W, int H, int D, int L)
 
   The callback function \p cb is called with the <tt>void*</tt> \p data
   user data pointer to allow access to a structure of information about
@@ -839,76 +982,79 @@ inline void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=
   may be greater than zero.
 
   If \p D is 4 or more, you must fill in the unused bytes with zero.
-  */
-inline void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3)
-  { fl_graphics_driver->draw_image(cb, data, X, Y, W, H, D); }
+*/
+inline void fl_draw_image(Fl_Draw_Image_Cb cb, void *data, int X, int Y, int W, int H, int D = 3) {
+  fl_graphics_driver->draw_image(cb, data, X, Y, W, H, D);
+}
 
 /**
-  Draws a gray-scale image using a callback function to generate image data.
+  Draw a gray-scale image using a callback function to generate image data.
   \see fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D)
-  */
-inline void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1)
-  { fl_graphics_driver->draw_image_mono(cb, data, X, Y, W, H, D); }
+*/
+inline void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void *data, int X, int Y, int W, int H, int D = 1) {
+  fl_graphics_driver->draw_image_mono(cb, data, X, Y, W, H, D);
+}
 
 /**
-  Checks whether platform supports true alpha blending for RGBA images.
+  Check whether platform supports true alpha blending for RGBA images.
   \returns 1 if true alpha blending supported by platform
   \returns 0 not supported so FLTK will use screen door transparency
-  */
-inline char fl_can_do_alpha_blending() {return Fl_Graphics_Driver::default_driver().can_do_alpha_blending();}
+*/
+inline char fl_can_do_alpha_blending() {
+  return Fl_Graphics_Driver::default_driver().can_do_alpha_blending();
+}
 
-FL_EXPORT uchar *fl_read_image(uchar *p,int X,int Y,int W,int H,int alpha=0);
+FL_EXPORT uchar *fl_read_image(uchar *p, int X, int Y, int W, int H, int alpha = 0);
 FL_EXPORT Fl_RGB_Image *fl_capture_window_part(Fl_Window *win, int x, int y, int w, int h);
 
 // pixmaps:
 /**
- Draw XPM image data, with the top-left corner at the given position.
- The image is dithered on 8-bit displays so you won't lose color
- space for programs displaying both images and pixmaps.
- \param[in] data pointer to XPM image data
- \param[in] x,y  position of top-left corner
- \param[in] bg   background color
- \returns 0 if there was any error decoding the XPM data.
- */
-FL_EXPORT int fl_draw_pixmap(const char* const* data, int x,int y,Fl_Color bg=FL_GRAY);
-/**
- Draw XPM image data, with the top-left corner at the given position.
- \see fl_draw_pixmap(const char* const* data, int x, int y, Fl_Color bg)
- */
-inline int fl_draw_pixmap(/*const*/ char* const* data, int x, int y, Fl_Color bg=FL_GRAY)
-{
-  return fl_draw_pixmap((const char*const*)data,x,y,bg);
-}
-FL_EXPORT int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h);
-FL_EXPORT int fl_measure_pixmap(const char* const* cdata, int &w, int &h);
+  Draw XPM image data, with the top-left corner at the given position.
+  The image is dithered on 8-bit displays so you won't lose color
+  space for programs displaying both images and pixmaps.
+
+  \param[in] data pointer to XPM image data
+  \param[in] x,y  position of top-left corner
+  \param[in] bg   background color
+
+  \returns 0 if there was any error decoding the XPM data.
+*/
+FL_EXPORT int fl_draw_pixmap(const char *const *data, int x, int y, Fl_Color bg = FL_GRAY);
+/**
+  Draw XPM image data, with the top-left corner at the given position.
+  \see fl_draw_pixmap(const char* const* data, int x, int y, Fl_Color bg)
+*/
+inline int fl_draw_pixmap(/*const*/ char *const *data, int x, int y, Fl_Color bg = FL_GRAY) {
+  return fl_draw_pixmap((const char *const *)data, x, y, bg);
+}
+FL_EXPORT int fl_measure_pixmap(/*const*/ char *const *data, int &w, int &h);
+FL_EXPORT int fl_measure_pixmap(const char *const *cdata, int &w, int &h);
 
 // other:
 FL_EXPORT void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
-                         void (*draw_area)(void*, int,int,int,int), void* data);
-FL_EXPORT const char* fl_shortcut_label(unsigned int shortcut);
-FL_EXPORT const char* fl_shortcut_label(unsigned int shortcut, const char **eom);
-FL_EXPORT unsigned int fl_old_shortcut(const char* s);
-FL_EXPORT void fl_overlay_rect(int x,int y,int w,int h);
+                         void (*draw_area)(void *, int, int, int, int), void *data);
+FL_EXPORT const char *fl_shortcut_label(unsigned int shortcut);
+FL_EXPORT const char *fl_shortcut_label(unsigned int shortcut, const char **eom);
+FL_EXPORT unsigned int fl_old_shortcut(const char *s);
+FL_EXPORT void fl_overlay_rect(int x, int y, int w, int h);
 FL_EXPORT void fl_overlay_clear();
 FL_EXPORT void fl_cursor(Fl_Cursor);
-FL_EXPORT void fl_cursor(Fl_Cursor, Fl_Color fg, Fl_Color bg=FL_WHITE);
-FL_EXPORT const char* fl_expand_text(const char* from, char* buf, int maxbuf,
-                                     double maxw, int& n, double &width,
-                                     int wrap, int draw_symbols = 0);
+FL_EXPORT void fl_cursor(Fl_Cursor, Fl_Color fg, Fl_Color bg = FL_WHITE);
+FL_EXPORT const char *fl_expand_text(const char *from, char *buf, int maxbuf, double maxw,
+                                     int &n, double &width, int wrap, int draw_symbols = 0);
 
 // XIM:
 /** \todo provide user documentation for fl_set_status function */
 FL_EXPORT void fl_set_status(int X, int Y, int W, int H);
 /** \todo provide user documentation for fl_set_spot function */
-FL_EXPORT void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win=0);
+FL_EXPORT void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win = 0);
 /** \todo provide user documentation for fl_reset_spot function*/
 FL_EXPORT void fl_reset_spot(void);
 
 
-
 // XForms symbols:
-FL_EXPORT int fl_draw_symbol(const char* label,int x,int y,int w,int h, Fl_Color);
-FL_EXPORT int fl_add_symbol(const char* name, void (*drawit)(Fl_Color), int scalable);
+FL_EXPORT int fl_draw_symbol(const char *label, int x, int y, int w, int h, Fl_Color);
+FL_EXPORT int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable);
 /** @} */
 
 #endif
diff --git documentation/src/drawing.dox documentation/src/drawing.dox
index 84747fa..1eee9f1 100644
--- documentation/src/drawing.dox
+++ documentation/src/drawing.dox
@@ -635,7 +635,7 @@ Add a single vertex to the current path.
 void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3)
 
 \par
-Add a series of points on a Bezier curve to the path. The curve ends
+Add a series of points on a Bézier curve to the path. The curve ends
 (and two of the points are) at <tt>X0,Y0</tt> and <tt>X3,Y3</tt>.
 
 \anchor drawing_fl_arc
diff --git documentation/src/examples.dox documentation/src/examples.dox
index 0269f2c..fa7bcd9 100644
--- documentation/src/examples.dox
+++ documentation/src/examples.dox
@@ -266,7 +266,7 @@ on few systems (some version of Irix for example).
 \subsection examples_curve curve
 
 \par
-\c curve draws a nice Bezier curve into a custom widget. The
+\c curve draws a nice Bézier curve into a custom widget. The
 <i>points</i> option for splines is not supported on all platforms.
 
 
diff --git src/fl_curve.cxx src/fl_curve.cxx
index bfd5125..58cb276 100644
--- src/fl_curve.cxx
+++ src/fl_curve.cxx
@@ -1,5 +1,5 @@
 //
-// Bezier curve functions for the Fast Light Tool Kit (FLTK).
+// Bézier curve functions for the Fast Light Tool Kit (FLTK).
 //
 // Copyright 1998-2010 by Bill Spitzak and others.
 //
@@ -16,7 +16,7 @@
 
 /**
   \file fl_curve.cxx
-  \brief Utility for drawing Bezier curves, adding the points to the
+  \brief Utility for drawing Bézier curves, adding the points to the
          current fl_begin/fl_vertex/fl_end path.
 
   Incremental math implementation:
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