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Table of Contents>
Preface>
Organization>
Conventions>
Abbreviations>
Copyrights >and >Trademarks>
1 >- >Introduction >to >FLTK>
History >of >FLTK>
Features>
Licensing>
What >Does >"FLTK" >Mean?>
Building >and >Installing >FLTK > Under >UNIX>
Building >FLTK >Under >Microsoft > Windows>
Building >FLTK >Under >OS/2>
Internet >Resources>
Reporting >Bugs>
2 >- >FLTK >Basics>
Naming>
Header >Files>
Compiling >Programs >with >Standard > Compilers>
Compiling >Programs >with > Microsoft >Visual >C++>
Writing >Your >First >FLTK > Program>
3 >- >Common >Widgets >and > Attributes>
Buttons>
Text>
Valuators>
Groups>
Setting >the >Size >and >Position > of >Widgets>
Colors>
Box >Types>
Labels >and >Label >Types>
Callbacks>
Shortcuts>
4 >- >Designing >a >Simple > Text >Editor>
Determining >the >Goals >of >the > Text >Editor>
Designing >the >Main >Window>
Variables>
Menubars >and >Menus>
Editing >the >Text>
The >Replace >Dialog>
Callbacks>
Other >Functions>
Compiling >the >Editor>
The >Final >Product>
5 >- >Drawing >Things >in > FLTK>
When >Can >You >Draw >Things > in >FLTK?>
FLTK >Drawing >Functions>
Images>
class >Fl_Pixmap>
6 >- >Handling >Events>
The >FLTK >Event >Model>
Mouse >Events>
Focus >Events>
Keyboard >Events>
Widget >Events>
Clipboard >Events>
Fl::event_*() >methods>
Event >Propagation>
FLTK >Compose-Character >Sequences>
7 >- >Adding >and > Extending >Widgets>
Subclassing>
Making >a >Subclass >of > Fl_Widget>
The >Constructor>
Protected >Methods >of > Fl_Widget>
Handling >Events>
Drawing >the >Widget>
Resizing >the >Widget>
Making >a >Composite >Widget>
Cut >and >Paste >Support>
Making >a >subclass >of > Fl_Window>
8 >- >Programming >with >FLUID>
What >is >FLUID?>
Running >FLUID >Under >UNIX>
Running >FLUID >Under >Microsoft > Windows>
Compiling >.fl> files>
A >Short >Tutorial>
FLUID >Reference>
Internationalization >with >FLUID>
9 >- >Using >OpenGL>
Using >OpenGL >in >FLTK>
Making >a >Subclass >of > Fl_Gl_Window>
Using >OpenGL >in >Normal >FLTK > Windows>
OpenGL >Drawing >Functions>
Speeding >up >OpenGL>
Using >OpenGL >Optimizer >with > FLTK>
A >- >Widget >Reference>
Alphabetical >List >of >Classes>
Class >Hierarchy>
class >Fl_Adjuster>
class >Fl_Box>
class >Fl_Browser>
class >Fl_Browser_>
class >Fl_Button>
class >Fl_Chart>
class > Fl_Check_Button>
class >Fl_Choice>
class >Fl_Clock>
class > Fl_Color_Chooser>
class >Fl_Counter>
class >Fl_Dial>
class > Fl_Double_Window>
class >Fl_End>
class >Fl_Float_Input>
class >Fl_Free>
class >Fl_Gl_Window>
class >Fl_Group>
class > Fl_Hold_Browser>
class >Fl_Input>
class >Fl_Input_>
class >Fl_Int_Input>
class > Fl_Light_Button>
class >Fl_Menu_>
class >Fl_Menu_Bar>
class >Fl_Menu_Button>
struct >Fl_Menu_Item>
class >Fl_Menu_Window>
class > Fl_Multi_Browser>
class > Fl_Multiline_Input>
class > Fl_Multiline_Output>
class >Fl_Output>
class > Fl_Overlay_Window>
class >Fl_Pack>
class >Fl_Positioner>
class > Fl_Repeat_Button>
class > Fl_Return_Button>
class >Fl_Roller>
class > Fl_Round_Button>
class >Fl_Scroll>
class >Fl_Scrollbar>
class > Fl_Secret_Input>
class > Fl_Select_Browser>
class > Fl_Single_Window>
class >Fl_Slider>
class >Fl_Tabs>
class >Fl_Tile>
class >Fl_Timer>
class >Fl_Valuator>
class >Fl_Value_Input>
class > Fl_Value_Output>
class > Fl_Value_Slider>
class >Fl_Widget>
class >Fl_Window>
B >- >Function >Reference>
Functions>
Fl:: >Methods>
C >- >FLTK > Enumerations>
Version >Numbers>
Events>
Callback >"When" >Conditions>
Fl::event_button() > Values>
Fl::event_key() >Values>
Fl::event_state() >Values>
Alignment >Values>
Fonts>
Colors>
Cursors>
FD >"When" >Conditions>
Damage >Masks>
D >- >GLUT >Compatibility>
Using >the >GLUT >Compatibility > Header >File>
Known >Problems>
Mixing >GLUT >and >FLTK >Code>
class >Fl_Glut_Window>
E >- >Forms >Compatibility>
Importing >Forms >Layout >Files>
Using >the >Compatibility >Header > File>
Problems >You >Will >Encounter>
Additional >Notes>
F >- >Operating >System > Issues>
X-Specific >Interface>
WIN32-Specific >Interface>
G >- >Software >License>
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