[HIGH] STR #3535: OpenGL context gets confused on Mac
Edward Vigmond
May 19, 2020
DO NOT REPLY TO THIS MESSAGE. INSTEAD, POST ANY RESPONSES TO THE LINK BELOW.
[STR New]
Link: https://www.fltk.org/str.php?L3535
Version: 1.4.0
I have a subclassed FL_GL_Window into which I draw, and things works well
until I open another FL_GL_Window. The context of the second window is
NULL, as returned by context(). The viewport of the first window becomes
that of the second window (that is, a small rectangle in the lower left
corner which is the size of the second window).
It runs without this issue on Linux. I am using FL_OPENGL3 since I am need
shaders.
The software is available should you feel inclined:
https://git.opencarp.org/openCARP/meshalyzer/tree/VBO
Cheers
Link: https://www.fltk.org/str.php?L3535
Version: 1.4.0
Comments are owned by the poster. All other content is copyright 1998-2025 by Bill Spitzak and others. This project is hosted by The FLTK Team. Please report site problems to 'erco@seriss.com'.