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STR #3535
Application: | FLTK Library |
Status: | 1 - Closed w/Resolution |
Priority: | 4 - High, e.g. key functionality not working |
Scope: | 2 - Specific to an operating system |
Subsystem: | None |
Summary: | OpenGL context gets confused on Mac |
Version: | 1.4.0 |
Created By: | vigmond |
Assigned To: | AlbrechtS |
Fix Version: | None |
Update Notification: | |
Trouble Report Files:
No files
Trouble Report Comments:
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#1 | vigmond 07:45 May 19, 2020 |
| I have a subclassed FL_GL_Window into which I draw, and things works well until I open another FL_GL_Window. The context of the second window is NULL, as returned by context(). The viewport of the first window becomes that of the second window (that is, a small rectangle in the lower left corner which is the size of the second window).
It runs without this issue on Linux. I am using FL_OPENGL3 since I am need shaders.
The software is available should you feel inclined: https://git.opencarp.org/openCARP/meshalyzer/tree/VBO
Cheers | |
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#2 | vigmond 12:28 May 19, 2020 |
| Please ignore this. I found thew issue. I forgot to declare all windows FL_OPENGL3. It works fine. | |
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#3 | AlbrechtS 14:08 May 24, 2020 |
| Closed on OP's request. | |
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