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Does your application modify the windows' handle method similarly?
No, my entire window's handle() is just:
int Main_Window::handle(int event) {
switch (event) {
case FL_FOCUS:
case FL_UNFOCUS:
return 1;
#ifdef __APPLE__
case FL_KEYBOARD:
if (Fl::event_key() == FL_Tab && Fl::event_shift()) {
previous_channel_cb(nullptr, this);
return 1;
}
break;
#endif
}
return Fl_Double_Window::handle(event);
}
This is with FLTK 1.3.8.
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