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On Sat, 10 Oct 2020 at 11:25, Manolo wrote:
>
> #include <FL/Fl_Gl_Window.H>
> #include <FL/Fl.H>
>
> Fl_Gl_Window *my_gl_window = ....
> my_gl_window->show();
> while (1) {
> Fl::wait(1./60); // that would give 60 redraws per second
> my_gl_window->redraw();
> }
>
I think, if I were doing it like this, I might look at using the
Fl::add_timeout() mechanism to trigger the redraw of the GL window
(though I'm certain Manolo knows that!)
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