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STR #3460
Application: | FLTK Library |
Status: | 1 - Closed w/Resolution |
Priority: | 1 - Request for Enhancement, e.g. asking for a feature |
Scope: | 3 - Applies to all machines and operating systems |
Subsystem: | FLUID |
Summary: | Small fluid annoyance bugs |
Version: | 1.4-feature |
Created By: | greg.ercolano |
Assigned To: | matt |
Fix Version: | 1.4.0 |
Fix Commit: | 4f2febd801eadce214189f119090cbe0bb9c05b1 |
Update Notification: | |
Trouble Report Files:
No files
Trouble Report Comments:
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#1 | greg.ercolano 19:19 Mar 31, 2018 |
| Combining several into one -- sorry, I just don't have time to make separate reports for stuff like this, so unless I do it this way, I won't end up doing it at all, because they're small things.
o While typing into the widget properties dialog under C++ -> Comment, checking of ()'s needs to be turned off. As soon as you type an open paren, it immediately posts a dialog complaining about a missing closing paren. Ditto for curly braces. Even deleting a paren or curly brace immediately posts a warning dialog.. while you're still typing.
o It appears the scrollbar is not recalculated after copy/paste operations, and/or moves with F2. This can best be seen with large trees (over a page of items). Select a bunch of items at the top and move them down with F3 seems OK, but moving them up again with F2, the scrollbar doesn't update correctly, giving very misleading position info to the user. | |
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#2 | greg.ercolano 17:22 Apr 03, 2018 |
| o When "Code Properties" is opened, horiz/vert scrollbar positions of last edit are remembered, but cursor position is not (it's always at the top of the text). So either the cursor position needs to be remembered, or the scrollbars reset to the top/left.
o Shell->Command should be saved in the project if set, so any 'make' commands to build the project are saved with it. Perhaps these commands should be saved per-platform, or perhaps per-hostname, so the same fluid file can be used to build in each environment. o When a shell command is running, it pops open the 'shell output' window /centered under the mouse/. It would be better IMHO if it left the shell output window where the user last positioned it, and didn't always try to track the mouse. Or perhaps a GUI option can be made for this. o There should be separate items in New -> Menus for Toggle and Radio Item. Currently you have to create a menu item, and then change the untitled chooser at the upper right of the C++ tab from "Normal" to "Toggle". This is obscure, and is likely as confusing to new users as it is hard to remember for seasoned users. | |
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#3 | matt 14:07 Jan 13, 2019 |
| Commenting issue fixed in 1.4 | |
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#4 | matt 14:09 Jan 13, 2019 |
| As for the tree view, this is actually a list that uses a lot of trickery to implement comments, indentation, arrows, and icons. It would be best and kind of obvious to use Fl_Tree instead :-) | |
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#5 | matt 14:36 Jan 13, 2019 |
| Code Properties cursor position saved in Code_Type (not for external editor, not saved in fl file) | |
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#6 | matt 14:50 Jan 13, 2019 |
| As for saving 'make' commands, well, the dialog already saves the last issued command in the Fluid preferences. I understand that this is different to your suggestion, however I am unsure if two features should be layered on top of each other here. Suggestions? | |
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#7 | matt 15:12 Jan 13, 2019 |
| Shell result window remembers position and size. | |
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#8 | matt 16:17 Jan 13, 2019 |
| Added menu styles to "New..." pulldown menu | |
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#9 | greg.ercolano 12:10 Jul 09, 2020 |
| Thanks Matt for the fixes.
Regarding comment #6 and the "Shell" commands being saved in the .fl file vs globally for the user, I guess if that's not viable, what's the recommended practice for a user running fluid to manage multiple projects each with separate "Shell" commands?
Perhaps the suggestion would be 'Make the Shell command run the same command no matter what the project is, e.g. 'make build-and-run 2>&1', so that project specific commands are in the Makefile, not the command.
Which I guess would be fine if this were documented, but because it's not people are free to make up their own per-project build commands, which might vary a lot more, such as building a widget vs. an application.
From what I've seen of IDEs, they save build commands as part of the project, though I'm not sure how they handle multiple platforms. Visual Studio is a bad example because it assumes only its own platform, and that's the only IDE I'm familiar with. Xcode is probably the same. | |
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#10 | greg.ercolano 12:18 Jul 09, 2020 |
| I figure I should fix my mess a bit by reposting the suggs, identifying each with a letter (something I should have done from the beginning), and mark which ones have been fixed so far:
[A] While typing into the widget properties dialog under C++ -> Comment, checking of ()'s needs to be turned off. As soon as you type an open paren, it immediately posts a dialog complaining about a missing closing paren. Ditto for curly braces. Even deleting a paren or curly brace immediately posts a warning dialog.. while you're still typing. (DONE: Matt, comment #3)
[B] It appears the scrollbar is not recalculated after copy/paste operations, and/or moves with F2. This can best be seen with large trees (over a page of items). Select a bunch of items at the top and move them down with F3 seems OK, but moving them up again with F2, the scrollbar doesn't update correctly, giving very misleading position info to the user.
[C] When "Code Properties" is opened, horiz/vert scrollbar positions of last edit are remembered, but cursor position is not (it's always at the top of the text). So either the cursor position needs to be remembered, or the scrollbars reset to the top/left. (DONE: Matt, comment #5)
[D] Shell->Command should be saved in the project if set, so any 'make' commands to build the project are saved with it. Perhaps these commands should be saved per-platform, or perhaps per-hostname, so the same fluid file can be used to build in each environment. (Discussion) [E] When a shell command is running, it pops open the 'shell output' window /centered under the mouse/. It would be better IMHO if it left the shell output window where the user last positioned it, and didn't always try to track the mouse. Or perhaps a GUI option can be made for this. (DONE: Matt, comment #7) [F] There should be separate items in New -> Menus for Toggle and Radio Item. Currently you have to create a menu item, and then change the untitled chooser at the upper right of the C++ tab from "Normal" to "Toggle". This is obscure, and is likely as confusing to new users as it is hard to remember for seasoned users. (DONE: Matt, comment #8) | |
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#11 | greg.ercolano 12:42 Jul 09, 2020 |
| I'll see if I can fix [B].
I'm guessing that's a simple recalc call that needs to be made whenever there's changes to the Fl_Browser, or whatever the fluid tree is based on.
It'd certainly be a good thing to be refitted with Fl_Tree, but I hate to make a huge diff for something that works well as is. Not really sure how easy a refit would be; depends on how deeply into the code the existing widget design is. | |
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#12 | matt 05:24 Dec 05, 2021 |
| Summary:
- typing into comments had been fixed - recalculating the scrollbar has *not* been fixed - Code Properties curser position *is* saved, but text editor scroll position is *not* saved. We must make sure that the cursor is visible. - Shell->Command *not* saved in project - Shell Result window position *is* fixed, but - on MacOS, saving the .cxx file from Shell will crash Fluid - check and radio menu item should also go into the widget bin | |
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#13 | matt 14:41 Dec 05, 2021 |
| FIXED: saving the .cxx file from Shell will crash Fluid FIXED: - check and radio menu item should also go into the widget bin bottom left image
TODO: - recalculating the scrollbar has *not* been fixed TODO: - Code Properties curser position *is* saved, but text editor scroll position is *not* saved. We must make sure that the cursor is visible. TODO: - Shell->Command *not* saved in project | |
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#14 | matt 10:01 Dec 08, 2021 |
| DONE: - Code Properties curser position and scroll positions are now saved
TODO: - recalculate the widget browser scrollbar when nodes are inserted and deleted TODO: - Shell->Command and parameters should saved in .fl design file | |
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#15 | matt 11:55 Dec 08, 2021 |
| DONE: - recalculate the widget browser scrollbar when nodes are inserted and deleted, hope I caught all cases
TODO: - Shell->Command and parameters should saved in .fl design file bottom left image | |
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#16 | matt 17:50 Dec 08, 2021 |
| DONE: - Shell->Command and parameters should saved in .fl design file bottom left image
The dialog box now has an option to load and save settings with .fl files. It can change the default shell settings, and it will save different settings for every operating system (Windows, Linux, macOS), so different commands can be run on different machines. | |
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