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FLTK Widgets
FLTK includes all of the usual widgets to develop your
applications, and new widgets can be created easily through C++
subclassing. All widgets support keyboard shortcuts and can be
controlled both via the keyboard or mouse.
The Fl_Button
class supports push, check (Fl_Check_Button),
round (Fl_Round_Button),
and "light" (Fl_Light_Button)
button styles; all styles can operate in momentary (press and
release), toggle (press on, press off), or radio (press one of
many) modes, so it is possible to create almost any kind of
button from a single widget.
The Fl_Input_,
Fl_Text_Display,
and Fl_Help_View
widgets provide simple to complex text input and output
facilities. The Fl_Text_Display widget is based on a
C++ version of the NEdit software's extensible text editor
API.
The Fl_Valuator class
provides a variety of numeric input controls including
scrollbars (Fl_Scrollbar) and
sliders (Fl_Slider).
The Fl_Menu_
class provides several menu-based controls including menubars
(Fl_Menu_Bar)
and combo boxes (Fl_Choice).
The Fl_Browser_ class
is the basis for list controls. The Fl_Browser widget
shown at right lists lines of plain text. Other widgets list
files, widgets, and so forth.
User interfaces can be organized using scroll areas (Fl_Scroll), tabs (Fl_Tabs), tiles (Fl_Tile), and wizards
(Fl_Wizard).
FLTK also provides standard dialogs for alerts, button
choosers, color choosers, file choosers, help browsers,
messages, passwords, and text input.
Finally, FLTK 1.1.x offers two appearance schemes: "standard"
and "plastic". FLTK 2.0 will extend this to include platform
schemes as well as user-defined schemes. Colors and fonts
automatically adjust to the current user preferences.
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 FLTK Widgets
w/Standard Scheme
 FLTK Widgets
w/Plastic Scheme
 FLTK Widgets
w/GTK+ Scheme
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Fast Light User-Interface Designer (FLUID)
FLUID allows you to develop complex applications quickly. You
can build complete applications within FLUID, drawing your
user-interface and creating functions, classes, and variables as
needed.
FLUID creates C++ source and header files that can be
compiled by themselves or included as part of a larger project.
In fact, several of the FLTK dialog widgets were created and are
maintained using FLUID.
The main FLUID window (at right) shows the widget browser along
with any classes, functions, and variables you have. You can
create simple user-interfaces using a function and global widget
variables or define C++ classes for a fully encapsulated
user-interface.
 FLUID Widget Bin
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 FLUID
Window for Sample Widgets Above
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New items in the widget browser are added by via pop-up menus
or the widget bin (above) and can be placed in windows by
clicking and dragging. Each widget's attributes are controlled
through the widget attribute panel (right). Class, function, and
variable definitions are created using simple dialogs like the
one below:
 FLUID
Function/Method Dialog
The flPhoto user-interface was done completely
with FLUID and is pictured below.
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 FLUID Widget
Attribute Panel
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 FLUID w/flPhoto
Project
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