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29 article(s) found, showing 1 to 20:

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ID Title Last Modified Comment(s)  
  1771fltk-rs: Rust bindings for FLTKSep 08, 20210  
 

An introduction of the Rust bindings for FLTK

 
  1349Git for FLTK UsersJun 14, 20214  
 

How to use Git for downloading and using FLTK.

 
  834Using CMake to build an FLTK applicationMar 08, 20212  
 

CMake is a powerful cross-platform build system, which already has support for FLTK, although this is not well documented on the Internet. This article provides a minimal CMake configuration for a simple FLTK application.

 
  415How does resizing work?Aug 04, 20206  
 

Layout management is an important part of creating a user friendly UI. FLTK uses the 'Fl_Widget::resizable()' method to achieve almost any kind of resizing behavior.

 
  1549Windows how-to: create a stdout/stderr console at runtime for /subsystem:windows appJun 05, 20206  
 

If you have an FLTK Windows GUI application built with /subsystem:windows, you can create a DOS style window and redirect stdout/stderr to it at runtime.

 
  1591Git for FLTK DevelopersFeb 11, 20190  
 

How to use Git as a FLTK developer to push your changes to the FLTK Git repository - work in progress...

 
  1355FLTK2.0 - patchMay 03, 20141  
 

FLTK2.0 - patch to make text antialiased in Linux and non-antialiased with Windows

 
  1352Notes on building fltk-1.3.x with nano-X / nxlib / microwindowsFeb 26, 20141  
 

A very brief note on steps involved in building and running a "stock" fltk-1.3 build under nxlib/nano-X, on a F17 host system.

 
  598Beginners guide to building fltk-1.1 or fltk-1.3 with FREE Windows compilersFeb 26, 20144  
 

A short note on getting started with fltk on windows - based around the free mingw tools

 
  1347Manolo's Objective C "crash course"Feb 11, 20140  
 

Reposting Manolo's newgroup posting as an article for easy reference for other FLTK devs. [Small text changes and reformatting for readability]

 
  1286Simple FLTK MinGW MakefileJan 28, 20130  
 

This is a simple make file to use with the MinGW tool chain.  I recommend setting C:\MinGW\bin AND C:\MinGW\msys\1.0\bin in the environment %PATH% variable on the development machine.

 
  1283Dynamic Buttons and Scrolling DemoJan 23, 20130  
 

Demo creates a grid of dynamically labeled and colored buttons displayed in a scrollable window.

 
  1281Colors and Dynamic Buttons DemoJan 23, 20130  
 

Short demo to show what the standard 256 colors look like and create dynamic labels for a grid of buttons

 
  468Mini-howto: Display Arbitrary Data as an ImageMay 14, 20114  
 

Mini howto describing how to use either Fl_RGB_Image or fl_draw_image() to render arbitrary data as an image on the screen.

 
  979FLTK project template for Xcode 3.2.1Mar 09, 20101  
 

This is just a re-edition of the original.

 
  898Using the Anti-Grain Light 2D rendering engine with FLTKApr 06, 20090  
 

Describes simple use of the AGG light engine from FLTK

 
  893Using a Wm3 OpenGL renderer inside an Fl_WindowMar 24, 20095  
 

This post outlines some changes I made to Fl_Window to optionally construct a Wm3 OpenGL renderer context. Do not confuse this with Fl_Gl_Window. This does not use Fl_Gl_Window, as the WildMagic code is responsible for creating and managing the OpenGL con

 
  771Initiating Drag and Drop by ExampleJan 15, 20083  
 

This tutorial discusses how to initiate a Drag and Drop operation in FLTK. This is a continuation of the Receiving Drag 'n Drop By Example tutorial.

 
  770Receiving Drag and Drop By ExampleJan 15, 20084  
 

This short tutorial discusses how to take advantage of FLTK's Drag 'n Drop (DND) infrastructure in your FLTK applications. FLTK provides both receiving and sending DND operations. This tutorial will focus solely on receiving DND events.

 
  753Signals and Slots for fltk: callbacks without macros or static member functionsNov 03, 20070  
 

Using templates, inheritance, and signal/slots (libsigc++ in this case) to create a more advanced fltk callback mechanism.

 
     
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