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29 article(s) found, showing 1 to 20:
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1771 | fltk-rs: Rust bindings for FLTK | Sep 08, 2021 | 0 | |
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| An introduction of the Rust bindings for FLTK | |
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1349 | Git for FLTK Users | Jun 14, 2021 | 4 | |
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| How to use Git for downloading and using FLTK. | |
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834 | Using CMake to build an FLTK application | Mar 08, 2021 | 2 | |
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| CMake is a powerful cross-platform build system, which already has support for FLTK, although this is not well documented on the Internet. This article provides a minimal CMake configuration for a simple FLTK application. | |
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415 | How does resizing work? | Aug 04, 2020 | 6 | |
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| Layout management is an important part of creating a user friendly UI. FLTK uses the 'Fl_Widget::resizable()' method to achieve almost any kind of resizing behavior. | |
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1549 | Windows how-to: create a stdout/stderr console at runtime for /subsystem:windows app | Jun 05, 2020 | 6 | |
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| If you have an FLTK Windows GUI application built with /subsystem:windows, you can create a DOS style window and redirect stdout/stderr to it at runtime. | |
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1591 | Git for FLTK Developers | Feb 11, 2019 | 0 | |
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| How to use Git as a FLTK developer to push your changes to the FLTK Git repository - work in progress... | |
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1355 | FLTK2.0 - patch | May 03, 2014 | 1 | |
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| FLTK2.0 - patch to make text antialiased in Linux and non-antialiased with Windows | |
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1352 | Notes on building fltk-1.3.x with nano-X / nxlib / microwindows | Feb 26, 2014 | 1 | |
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| A very brief note on steps involved in building and running a "stock" fltk-1.3 build under nxlib/nano-X, on a F17 host system. | |
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598 | Beginners guide to building fltk-1.1 or fltk-1.3 with FREE Windows compilers | Feb 26, 2014 | 4 | |
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| A short note on getting started with fltk on windows - based around the free mingw tools | |
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1347 | Manolo's Objective C "crash course" | Feb 11, 2014 | 0 | |
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| Reposting Manolo's newgroup posting as an article for easy reference
for other FLTK devs. [Small text changes and reformatting for readability] | |
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1286 | Simple FLTK MinGW Makefile | Jan 28, 2013 | 0 | |
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| This is a simple make file to use with the MinGW tool chain. I recommend setting C:\MinGW\bin AND C:\MinGW\msys\1.0\bin in the environment %PATH% variable on the development machine. | |
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1283 | Dynamic Buttons and Scrolling Demo | Jan 23, 2013 | 0 | |
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| Demo creates a grid of dynamically labeled and colored buttons displayed in a scrollable window. | |
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1281 | Colors and Dynamic Buttons Demo | Jan 23, 2013 | 0 | |
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| Short demo to show what the standard 256 colors look like and create dynamic labels for a grid of buttons | |
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468 | Mini-howto: Display Arbitrary Data as an Image | May 14, 2011 | 4 | |
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| Mini howto describing how to use either Fl_RGB_Image or fl_draw_image() to render arbitrary data as an image on the screen. | |
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979 | FLTK project template for Xcode 3.2.1 | Mar 09, 2010 | 1 | |
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| This is just a re-edition of the original. | |
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898 | Using the Anti-Grain Light 2D rendering engine with FLTK | Apr 06, 2009 | 0 | |
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| Describes simple use of the AGG light engine from FLTK | |
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893 | Using a Wm3 OpenGL renderer inside an Fl_Window | Mar 24, 2009 | 5 | |
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| This post outlines some changes I made to Fl_Window to optionally construct a Wm3 OpenGL renderer context. Do not confuse this with Fl_Gl_Window. This does not use Fl_Gl_Window, as the WildMagic code is responsible for creating and managing the OpenGL con | |
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771 | Initiating Drag and Drop by Example | Jan 15, 2008 | 3 | |
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| This tutorial discusses how to initiate a Drag and Drop operation in FLTK. This is a continuation of the Receiving Drag 'n Drop By Example tutorial. | |
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770 | Receiving Drag and Drop By Example | Jan 15, 2008 | 4 | |
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| This short tutorial discusses how to take advantage of FLTK's Drag 'n Drop (DND) infrastructure in your FLTK applications. FLTK provides both receiving and sending DND operations. This tutorial will focus solely on receiving DND events. | |
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753 | Signals and Slots for fltk: callbacks without macros or static member functions | Nov 03, 2007 | 0 | |
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| Using templates, inheritance, and signal/slots (libsigc++ in this case) to create a more advanced fltk callback mechanism. | |
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