Poll #24

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Poll #24

Which IDE/compiler are you using for FLTK1 development. IDE's that do not receive a vote will be dropped for 1.3. Other IDE's may be added if a maintainer is found.
Borland C 6 (borlandc) 245 / 3%
Borland C 5 (bc5) 205 / 3%
CMake 828 / 13%
make/gmake/autotools 2049 / 32%
VisualStudio 8 (vc2005) 2065 / 32%
VisualStudio 7 (vcnet) 412 / 6%
VisualStudio 6 (visualc) 604 / 9%
Watcom 2004 (watcom) 172 / 2%
mingw/cygwin (makefiles) 1933 / 30%
other (please state) 1069 / 16%
6369 total votes.
This poll is closed.

User Comments

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From overthetop, 08:22 Nov 20, 2012 (score=3)

I use Code::Blocks or Notepad++ with mingw on Windows and Code::Blocks or gedit and makefiles on Linux. I also use cmake as it can produce many different makefiles/project files.
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From hauzer, 15:36 Mar 29, 2009 (score=3)

You should really add support for C::B
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From kbluck, 14:55 Sep 13, 2008 (score=3)

Code::Blocks
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From kvutza, 10:13 Sep 07, 2009 (score=2)

Code::Blocks
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From greg.ercolano, 10:40 Nov 01, 2009 (score=2)

I use VCNET (VS 7 .NET) because the newer compilers all use Manifests and WinSxS (Windows 'side-by-side') which makes releasing executables to other machines/people a pain in the butt.

AFAIK, VS7 is the last release of the compiler that can generate normal .exe's without the hassle of all that new manifest/winsxs stuff.


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From Anonymous, 12:21 Sep 21, 2009 (score=2)

MIPSpro 7.4.4 under IRIX 6.5 ... the "home" of OpenGL ;)
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From jceng, 17:48 Aug 27, 2009 (score=2)

I use Code::Blocks and Visual C++ 2008 Express Edition on Windows
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From jXP3, 06:11 Jun 12, 2009 (score=2)

I use Code::Blocks with MinGW
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From sewen, 06:08 May 23, 2009 (score=2)

I use Code::Blocks and wxDev-cpp
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From tetex, 03:15 Apr 30, 2009 (score=2)

Code::Blocks + mingw + msys (on vista)
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From MadMarauder, 02:36 Mar 19, 2009 (score=2)

Eclipse/gcc on Gentoo, and Cygwin
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From pawel, 08:50 Mar 05, 2009 (score=2)

DevC++
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From Bagfields, 13:24 Feb 15, 2009 (score=2)

I used Bloodshed Dev-C++ for compilation in order to use PyFltk
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From spidermario, 01:12 Feb 01, 2009 (score=2)

Since CMake is able to generate many sorts of project files, I think supporting it would suffice. In the documentation, they have even forgotten KDEvelop project files.
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From Chipset, 22:34 Jan 06, 2009 (score=2)

Code::Blocks8.02
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From avn, 06:20 Mar 12, 2009 (score=2)

How do you install FLTK on Code::Blocks? I really like it as an IDE, but i can't realy find the way to install new packages like on DevCpp...
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From sathisse, 13:28 Dec 30, 2008 (score=2)

Eclipse/gcc on Debian, Fedora, and WinXP/Cygwin
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From bricerive, 01:32 Nov 14, 2008 (score=2)

XCode 3.1
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From Aoiro.Neko, 11:31 Oct 17, 2008 (score=2)

I'm using Dev-C++ 4.9.9.2 on Windows, with MingW.
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From Lysander, 10:28 Oct 06, 2008 (score=2)

Code::Blocks :)
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From Amanita, 09:07 Sep 18, 2008 (score=2)

I'm using Dev-C++ 4.9.9.2 on Windows, with MingW of course.
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From urkle, 19:30 Sep 08, 2008 (score=2)

Xcode 3.x
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From jthywiss, 16:24 Sep 02, 2008 (score=2)

Xcode 3.1
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From jthywiss, 16:23 Sep 02, 2008 (score=2)

Xcode 3.1
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From jthywiss, 16:23 Sep 02, 2008 (score=2)

Xcode 3.1
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From jthywiss, 16:23 Sep 02, 2008 (score=2)

Xcode 3.1
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From xarver, 15:08 Aug 27, 2008 (score=2)

I use SciTE on Ubuntu and Code::Blocks on Windows.

Both excellent tools :)
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From rosacpl, 06:43 Jul 21, 2008 (score=2)

I'm using Dev-C++ 4.9.9.2 under Windows.
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From rosacpl, 06:42 Jul 21, 2008 (score=2)

I'm using Dev-C++ 4.9.9.2 on Windows.
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From phireis, 12:37 Jul 06, 2008 (score=2)

I vote for CodeBlocks.
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From ohmygoodner, 19:14 Jun 19, 2008 (score=2)

Code::Blocks is a robust free IDE. I'd also like to see it supported.
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From Khalid, 17:16 Jun 16, 2008 (score=2)

I used Bloodshed Dev-C++, it is not on the options.
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From Anonymous, 09:36 May 09, 2008 (score=2)

Please correct me if I'm wrong, but don't most modern IDE's have the capability of creating their projects fairly quickly and easily, by dragging-and-dropping source files or pointing at an existing make-based project or in some other manner?  Perhaps instead of trying to maintain all the different formats of IDE files within the FLTK project, a space could be provided somewhere for volunteers to post their favorite IDE's files (a forum on this website, perhaps?) for their favorite flavor of FLTK, and the FLTK releases could just provide a make-based build process.  I've created Visual Studio configurations from make-based projects many times and it didn't seem that big of a deal.  I would like to see our fine FLTK developers focus on FLTK and leave supporting the latest IDE to that IDE's afficionados.
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From Anonymous, 09:36 May 09, 2008 (score=2)

Please correct me if I'm wrong, but don't most modern IDE's have the capability of creating their projects fairly quickly and easily, by dragging-and-dropping source files or pointing at an existing make-based project or in some other manner?  Perhaps instead of trying to maintain all the different formats of IDE files within the FLTK project, a space could be provided somewhere for volunteers to post their favorite IDE's files (a forum on this website, perhaps?) for their favorite flavor of FLTK, and the FLTK releases could just provide a make-based build process.  I've created Visual Studio configurations from make-based projects many times and it didn't seem that big of a deal.  I would like to see our fine FLTK developers focus on FLTK and leave supporting the latest IDE to that IDE's afficionados.
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From Anonymous, 12:19 May 06, 2008 (score=2)

You really need to make it a priority to support compilation of fltk without having to use any IDE.  It can be very irritating if for example I'm running an SSH server via cygwin on a windows box, or if I'm using wine to do a cross compile with the borland free compiler.
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From greg.ercolano, 11:26 Mar 04, 2010 (score=2)

I would agree, and I think cmake is the solution that's evolving for that.
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From bnolsen, 12:19 May 06, 2008 (score=2)

You really need to make it a priority to support compilation of fltk without having to use any IDE.  It can be very irritating if for example I'm running an SSH server via cygwin on a windows box, or if I'm using wine to do a cross compile with the borland free compiler.
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From bnolsen, 12:18 May 06, 2008 (score=2)

You really need to make it a priority to support compilation of fltk without having to use any IDE.  It can be very irritating if for example I'm running an SSH server via cygwin on a windows box, or if I'm using wine to do a cross compile with the borland free compiler.
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From dsamoyloff.yandex, 01:19 May 05, 2008 (score=2)

GNU/Linux, GCC, Emacs
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From Wolfgang, 06:12 May 04, 2008 (score=2)

You should add VisualStudio 9 (vc2008) to the list of IDE/compilers (I got FLTK 1.1.9 to work under this IDE simply by converting the VS2005 solution to a VS2008 solution by the wizard which VS2008 provides).
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From Ingo, 03:22 Apr 27, 2008 (score=2)

I agree that Codeblocks should be supported:
 

  • IDE for Linux and Windows
     
  • GPL
     
  • fine project-integration via user-template ( i do not use the
       standard fltk-project).
     
  • fluid can be called directly from the IDE.

In case of interest i publish my solution. (Fluid is doing the design-work, user code is placed in a derived class , so nothing is lost after redesigning with fluid)    
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From Ingo, 03:22 Apr 27, 2008 (score=2)

I agree that Codeblocks should be supported:
 

  • IDE for Linux and Windows
     
  • GPL
     
  • fine project-integration via user-template ( i do not use the
       standard fltk-project).
     
  • fluid can be called directly from the IDE.

In case of interest i publish my solution. (Fluid is doing the design-work, user code is placed in a derived class , so nothing is lost after redesigning with fluid)    
Reply ]

From Raedwulf, 01:46 Apr 27, 2008 (score=2)

The Latest codeblocks release should be supported.
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From Raedwulf, 01:46 Apr 27, 2008 (score=2)

The Latest codeblocks release should be supported.
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From bluekid, 01:25 Apr 23, 2008 (score=2)

in my opinion CodeBlocks main alternative which is cross-platform and free after Code::Blocks 8.02 has been released "Code::Blocks has been downloaded over 100,000 times (101,027 to be exact, at the time of writing this) in 3 weeks time! - March 21, 2008- " http://forums.codeblocks.org/index.php/topic,8072.0.html


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From dejan, 17:05 Apr 22, 2008 (score=2)

No Autotools-based, which is the primary one for years? No Code::Blocks which is what thousands of developers use right now?

Basically we have couple of MAKE-based options. What if one (I among other developers) uses the make/autotools system on every platform FLTK works on?

FLTK 1&2 should simply use CMake, and periodically developers would use it to export projects to all IDEs supported by CMake...
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From matt, 18:07 Apr 22, 2008 (score=2)

I have put makefile based systems under a single item simply because the polls are limited to ten answers (I edited the poll to explicitily show "autotools"). I use autotools on multiple platforms myself.

The list contains all the IDEs that we currently support from within the tarball. I have a feeling that a few of them are obsolete, and I want to kick them out. I would be happy to add support for modern IDEs instead as needed. It is impossible though for a tiny core developer group to maintain every possible IDE.

CMake may be a good solution here. It has come a long way since the last time I checked it out.

http://en.wikipedia.org/wiki/Comparison_of_integrated_development_environments
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From matt, 15:19 Apr 22, 2008 (score=2)

XCode support would be nice, but I have no time to write or maintain it.
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From abcug, 07:25 May 12, 2009 (score=1)

Code::Blocks 8.02 (linux, gcc4.2.4) so, fltk2 and fluid2 works fine! (generated code is make me mad (it's ugly :), but who cares, it works at all :)
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From PixelPusher, 06:57 Jan 30, 2009 (score=1)

VisualStudio 2008 (VC9) on WinXP Eclipse and gcc on WinVista (with minGW/msys) and openSUSE 11.1
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