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Re: [fltk/fltk] Wayland use of alpha in glClearColor/glClear() -- bug or misfeature? (Issue #957)

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Re: [fltk/fltk] Wayland use of alpha in glClearColor/glClear() -- bug or misfeature? (Issue #957) Gonzalo Garramuño 04:00 Apr 22  
 

No. It is still broken. I tried patch v2 and v3.

On Wayland, the background is dark gray instead of being black, as if some gain is being applied. On XWayland, it is black as it should be.
When saving on my program the image captured from OpenGL on Wayland, I get a fully transparent image (no spheres or anything). On XWayland, I get a fully opaque alpha.
Anyway, I'll do the little test program and we can then add it to FLTK's test suite.


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