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If you store a compressed SVG (svgz) as binary data in an Inline Data node, Fl_SVG_Image will uncompress it.
If you store an uncompressed SVG (svg, no z) as Inline Data, and you ask FLUID to compress it, you need to manually uncompress it first and Fl_SVG_Image will then read the uncompressed data.
FLUID compression != SVG compression
The documentation means that Fl_SVG_Image::Fl_SVG_Image(const char *, const char*) read SVG data, and Fl_SVG_Image::Fl_SVG_Image(const char *, const unsigned char*, size_t) reads SVGZ data. But the SVGZ reader is smart enough to recognize SVG data and reads that too.
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