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Hmm, in the System Driver that you are using, FLTK should generate a resize() wich in turn should set the damage flags and redraw the entire screen. Maybe the maximise event is happening before the window is actually maximised. X11 and Wayland guys?
When the user maximizes a window, it will receive a FL_FULLSCREEN event in `handle()`. If it is not handled by the window, it should be propagated to all children. Maybe you can use that event to call `redraw()` on the GL window. Maybe a delayed redraw() will do it. - This is of course just a quick-fix. It will be fixed inside the library I am sure. I don't used Ubuntu myself, and it works correctly on a current Mac.
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