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Hi.
I have this problem on Mac OS 12 and 13 where my drawing functions are very "sluggish". For example dragging feels very rough. For some time I though that I just wrote the thing in a very inefficient way and tried to optimize it but without success. The code simply listens on drag events and calls window to redraw. And in the draw function there is just fl_rect function call.
Then very interesting thing happened. I just moved the window to the secondary screen (external monitor) and everything became extremely smooth. Moving it back to main laptop screen makes it lag again.
I can create a demo project that illustrates this problem later if necessary but I don't think there is need for that since it's super basic. Currently I am using version 1.3.8.
Have anybody experiences this problem before? I feel like this could be solved very easily but I just can't find the reason.
Thanks.
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