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Thanks for checking things out. The second issue I only noticed on Windows. This is a backtrace using windbg (since I don't think valgrind runs on windows): HEAP[fluid.exe]: Heap block at 00000144B3F1D290 modified at 00000144B3F1D2E0 past requested size of 40
(52d8.224c): Break instruction exception - code 80000003 (first chance)
ntdll!RtlpBreakPointHeap+0x16:
00007ff9`ba2a70ce cc int 3
I'll try to build a debug build of fluid and run again via windbg. On Thursday, November 24, 2022 at 1:43:21 PM UTC+3 Matthias Melcher wrote:
may64...@gmail.com schrieb am Donnerstag, 24. November 2022 um 09:17:21 UTC+1:
- The orientation changes (HORIZONTAL -> VERTICAL) when adding widgets into the Fl_Flex:
Ooopsie. I bailed out of the function when there were no children without actually changing the type. Fixed.
- I had a spurious crash on windows when adding widgets into the Fl_Flex:
I tried to trigger this under Valgrind, but did not find anything. If you have anything repeatable, that would be really helpful.
I did fix two other Valgrind hits though: git commit 6f36a6362982b08574e27a61d9c8716fe5aac8a8
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