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Thanks for this PR. Note that I'm not the developer of fluid and I'm not particularly familiar with the code you want to change.
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That said, I would prefer not to have to #include <math.h> in favor of doing integer math, if possible. Do you think this could be possible? Note that Fl_Group::resize() works w/o the need of math.h .
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I don't fully understand what you describe in your post and what exactly you want to achieve. Could you please provide a simple but complete example consisting of only a .fl file that can be compiled and built to a full executable, i.e. it should include a main() function. Please do also describe what we need to do to see the effect you like to achieve and how it works w/o your patch - or in this case, which widget attribute should be changed from Relative & Rescale to Relative to see how it does NOT work as you intend.
This would be helpful to understand the issue, what you want to achieve, and to test your PR. Thanks in advance.
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