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On Monday, September 26, 2022 at 4:14:25 AM UTC-4 Manolo wrote:
Hi Pierre,
Hi Manolo, thanks for the answer. One key information is that the destructor of an Fl_Group also deletes all the group's children :
Now, because FLTK widgets are placed in Fl_Window's and Fl_Window's are Fl_Group's, when a window is deleted, all the widgets it contains are deleted too.
Ok, but if you have code that creates a pointer to a FL_button with new, like the following, don't you have to register that FL_Button somewhere so that it is know as a member? Is the new operator overridden by FLTK?
Fl_Button *fluidButton = new Fl_Button(25, 80, 70, 50, "button2");
/Pierre
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