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[fltk.general] Re: hide() / show() a Fl_Gl_Window

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Re: hide() / show() a Fl_Gl_Window Manolo Aug 06, 2022  
 
No more calls besides glwin->show(); are necessary after a GL window was hidden.
The GL context is re-created by member function ::make_current() which is itself automatically called
by the normal event loop.

You can see that with test/fullscreen.cxx : replace line #154 therein
    sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB);
by
    if (d) sw->hide(); else sw->show();
and run this app. Use its "Double Buffered" button to hide and then re-show the GL panel.

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