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[fltk.general] Fl_Sys_Menu_Bar shortcut bug on MacOS

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Fl_Sys_Menu_Bar shortcut bug on MacOS rs Oct 09, 2021  
 
Hi All,

I think I've discovered a bug in Fl_Sys_Menu_Bar for MacOS.

Basically if I assign a menu item a shortcut FL_ALT+'u', the use of that shortcut appears to "block" other shortcuts in the menu bar.

I proved minimal working code demonstrating the bug below. In this case command+f or command+g work as expected until I use the shortcut alt+u after which the previous two commands stop working.

This, however *doesn't* affect an identically defined shortcut FL_COMMAND+'i' so it appears to be contingent on the precise shortcut.

If I then navigate to the menu bar with the mouse the shortcuts "reactivate" and respond  normally again.

Other key points:

1. If I replace alt+'u' with alt+'t' this bug doesn't manifest
2. This only happens with Fl_Sys_Menu_Bar on Mac. Using Fl_Menu_Bar on mac does not exhibit this bug.

This has been tested on MacOS 11.6 using both FLTK 1.3.7 and 1.4.x

Code:

#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Sys_Menu_Bar.H>
#include <stdio.h>
#include <iostream>

void ctrlf(Fl_Widget *, void *) {
  std::cout<<"in cmd f"<<std::endl;
}

void ctrlg(Fl_Widget *, void *) {
  std::cout<<"in cmd g"<<std::endl;
}

void ctrli(Fl_Widget *, void *) {
  std::cout<<"in cmd i"<<std::endl;
}

void altu(Fl_Widget *, void *) {
  std::cout<<"in alt u"<<std::endl;
}

int main() {

  Fl_Double_Window *win = new Fl_Double_Window(Fl::w() / 2 - 200, Fl::h() / 2 - 200, 400, 400, "Main Win");

  Fl_Menu_Item items[] = {
      {"Menu1", 0, 0, 0, FL_SUBMENU, 0, 0, FL_NORMAL_SIZE, FL_BLACK}, // 0
      {"cmd f", FL_COMMAND + 'f', ctrlf, NULL, 0, 0, 0, FL_NORMAL_SIZE, FL_BLACK},
      {"cmd g", FL_COMMAND + 'g', ctrlg, NULL, 0, 0, 0, FL_NORMAL_SIZE, FL_BLACK},
      {"cmd i", FL_COMMAND + 'i', ctrli, NULL, 0, 0, 0, FL_NORMAL_SIZE, FL_BLACK},
      {"alt u", FL_ALT + 'u', altu, NULL, 0, 0, 0, FL_NORMAL_SIZE, FL_BLACK},
      {0, 0, 0, 0, 0, 0, 0, 0, 0},
      {0, 0, 0, 0, 0, 0, 0, 0, 0}};

  Fl_Sys_Menu_Bar *menu = new Fl_Sys_Menu_Bar(0, 0, win->w(), 25);
  menu->menu(items);
  win->end();
  win->show();
  return Fl::run();
}

Thanks,

R.

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