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Re: [fltk.general] Antialiasing in gl_window class

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Re: Antialiasing in gl_window class Bill Spitzak Jun 01, 2021  
 
It should be possible to turn on fsaa (full screen anti-aliasing) which just draws everything using 4x (or more) pixels and then averages them together. This seems to be the solution most people use now. There are also anti-aliased lines that work pretty well. Anti-aliased polygon fills never worked very well as they did not figure out how to remove the seam between two triangles.

On Tue, Jun 1, 2021 at 6:41 PM adon...@gmail.com <adonis192@gmail.com> wrote:
Dear FLTK team,

There is no way to implement antialiasing functions on polygon-based OpenGL drawings in the FLTK 1.3.X series in order to get better scenes? I have not tried ti use GLUT, I would like just using the gl_window class instead.

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