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[fltk.general] Antialiasing in gl_window class

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Antialiasing in gl_window class "adon... Jun 01, 2021  
  Dear FLTK team,

There is no way to implement antialiasing functions on polygon-based OpenGL drawings in the FLTK 1.3.X series in order to get better scenes? I have not tried ti use GLUT, I would like just using the gl_window class instead.

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