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> On 2020-10-04 23:42, Greg Ercolano wrote:
> For example, I made this realtime altimeter simulation in FLTK relatively easily
> using SVG rendering to get nice antialiased results with shadows and compositing:
> http://seriss.com/people/erco/fltk/#Altimeter
>
> Another example is this simplex analog clock:
> http://seriss.com/people/erco/fltk/#FLTK-Simplex-Clock
Small correction on the above; the altimeter app doesn't use SVG,
it uses multiple external PNG files with alpha channels.
Only the Simplex clock example uses SVG, with the SVG file's text
embedded within the C++ code, using sprintf() to change the rotation angle
of the various elements, and avoiding the need to refer to external files.
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