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Found it. This method is a hack but it works consistently and the progress bar pops up - which is IMO a benefit.
#ifdef _OS_WIN //---------------------------------------------------------------------------- void Show_Topmost(Fl_Window* pWindow) { HWND hWnd = fl_xid(pWindow); ShowWindow(hWnd, SW_MINIMIZE); ShowWindow(hWnd, SW_RESTORE); ShowWindow(hWnd, SW_SHOWNORMAL); SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
// Progress callback updates label void Topmost_CB(void* userdata) { Fl_Progress* progress = (Fl_Progress*)userdata; int val; val = AEC_progress; progress->value((float)val); // update progress bar with 0.0 ~ 100 value char percent[10] = { "" }; sprintf_s(percent, "%d%%", val); progress->copy_label(percent); Show_Topmost(progress->window());
Fl::repeat_timeout(2.0, Update_CB, (void*)progress); } #endif
And in main code,
win.end(); #ifdef _OS_WIN Fl::add_timeout(2.0, Topmost_CB, (void*)&progress); #else Fl::add_timeout(2.0, Callback_CB, (void*)&progress); #endif win.set_non_modal(); win.show(); AEC_progress = 0; Fl::check();
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