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Re: [fltk.general] Use worker thread to call Fl_Window and Fl_run

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Re: Use worker thread to call Fl_Window and Fl_run "anmol.... Oct 01, 2020  
 
Forking a new process may be a bit heavyweight for my needs. Its more intensive on Windows than on *NIX.
I looked at the progress_simple example, and ended up using check() - which is wait(0).

static int AEC_progress = 0;

// Progress callback updates label
void Update_CB(void* userdata) {
    Fl_Progress* progress = (Fl_Progress*)userdata;
    int val;
    val = AEC_progress;
    progress->value((float)val);              // update progress bar with 0.0 ~ 100 value
    char percent[10] = { "" };
    sprintf_s(percent, "%d%%", val);
    progress->label(percent);
    Fl::repeat_timeout(2.0, Update_CB, (void*)progress);
}

int main()
{
    float mult = 100.f / (total_frames-1);
    Fl_Window win(220, 90);          // create parent window
    win.begin();                                // add progress bar to it..
    Fl_Progress progress (10, 50, 200, 30);
    progress.minimum(0);                      // set progress range to be 0.0 ~ 100
    progress.maximum(100);
    progress.color(0x88888800);               // background color
    progress.selection_color(0x4444ff00);     // progress bar color
    progress.labelcolor(FL_WHITE);            // percent text color
    progress.label("0%%");
    win.end();
    Fl::add_timeout(2.0, Update_CB, (void*)&progress);
    win.show();

// Loop
AEC_progress = (int)(i * mult);
        Fl::check();
// End Loop
}

This works well with the bar indicator, but the text shows some junk. Also, this window goes to the background.

Any suggestions to force this window to the top of all other windows? My GUI (code that I cannot change) may be pushing a cmd window to the top as I am using popen/pclose and windows starts a cmd window when you use pipes.
On Thursday, October 1, 2020 at 3:02:07 AM UTC+5:30 pdh...@compintensehpc.com wrote:
In case it might be of interest, I have also had success doing FLTK things from the main thread in a parent process and the main thread in a child subprocess(es) that are coordinating via a 2-way Unix pipe. Effectively, multiple FLTK heavyweight threads doing graphics operations in a coordinated way. Actually performs well. Of course, this is on Linux. I believe this obviates any need for locking as is required for lightweight (same process) threads.

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