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The information available at was written in the hope it allows to build OpenGL3 apps under macOS.
Thanks Manolo.
I used information like that from your forum posts when I set up the
project and got it working, but now I have some caching issue which means that the build process is trying to pull in a specific version of the SDK that does not exist on my system any more.
It's happened before when there's been an Xcode update. Not sure if it's CLion and its builtin Cmake, or the brew cmake, or Xcode itself. But that's an problem on my system, rather than being an FLTK issue.
D.
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