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[fltk.coredev] Re: Problems with two macOS opengl3 windows drawing widgets with opengl2 ( bad draw and crashes on exit)

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Re: Problems with two macOS opengl3 windows drawing widgets with opengl2 ( bad draw and crashes on exit) "'melcher.... Nov 22, 2022  
  I traced the code and it uses a method switch_to_GL1() in the OpenGL graphics driver that I don't understand. I'll have to hand this to Manolo. As an aside, if we implement a second OpenGL3 graphics driver, I can reimplement the FLTK drawing calls to use GL3 instead of GL1, so there is no need for this context switching. Manolo?

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