OK, found a minute to apply your patch to 1.4.x git. Short answer: It works!
Shows the error in the console, and definitely does not background itself. (Easy to test by giving it a UNC path to a nonexistent file server, e.g.
fluid -c \\google.org\some\where.fl which causes fluid to hang trying to find it)
FWIW, here's what I did after applying the patch:
First I created a new build dir, cd'ed to it, and ran:
C:\\fltk-1.4.x-git\build-albrecht-vs2017>cmake -D CMAKE_BUILD_TYPE=Release ..
Side note: not sure what this warning was about, but I think I always see it. I did run cmake from the "VS 2017 DOS Command Prompt" window:
-- Check size of long long - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Warning: Header file GL/glu.h was not found. <<<<
-- The FLTK team recommends to rerun CMake from a <<<<
-- "Developer Command Prompt for Visual Studio xxxx" <<<<
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
-- Found OpenGL: opengl32
Then loaded fltk.sln into VS 2017's IDE (which takes about 5mins.. I guess 8gig of ram is apparently not enough for Win8+VS)
Side note: even though CMAKE_BUILD_TYPE was set to "Release" on the cmake command line, still had to change the VS IDE pulldown menu from Debug -> Release (which on my slow machine takes around 5 minutes to complete, lol)
Trying not to get sidetracked, built the entire solution, then tested the generated fluid on a file I didn't have permission to read, and it gave a proper error message.
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