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Re: [fltk.coredev] GL root Fl_Gl_Window::draw

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Re: GL root Fl_Gl_Window::draw imacarthur Sep 28, 2022  
 
On Wednesday, 28 September 2022 at 11:21:10 UTC+1 imacarthur wrote:
On 28 Sep 2022, at 09:15, Manolo wrote:
>
> Ian: would you, please, try with this patch (after a git pull) ?
> patch -p1 < switch2GL1attempt.patch.txt
>

Different - but not the whole story...

The GL panel now shows the gradient square from start, but the button is invisible.
The button is “there” as I can click it, but it does not show on the screen...

It’s possible this Mac is just Too Old, I suppose, so maybe not worth pursuing?
Though I do not know how many other “old” Macs are still out there, could be a fair few I suppose...

Sorry, it gets worse...
For other reasons I was setting up a test PC with Win11, getting the tools installed and so on, and as a check I built fltk-1.4 to verify the toolchain (mingw) was OK.

All built OK and works - except for OpenGL3test.exe which segfaults very shortly after it starts up.
Thinking this might be a Win11 weirdness (since this has worked on Win10 for me previously) I checked on a Win10 box - there, OpenGL3test.exe ran OK, until I did a pull and rebuild, thereafter it also crashes.

This was after a git pull to:

commit 7d58e2385452b8373448e3f91013a8cda39c7aa3
Author: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
Date:   Wed Sep 28 08:23:36 2022 +0200

    macOS: add necessary setWantsBestResolutionOpenGLSurface:YES message.

But (foolishly) I don't know what commit the branch was at when it worked, unfortunately, but should be very recent. Time permitting I'll bisect but I have some stuff to deal with elsewhere first...

 

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