commit 3225afaeecc1a1f0a54cab6f60be485a0352606c (HEAD -> master, origin/master, origin/HEAD)
Author: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
Date: Tue Sep 27 16:51:35 2022 +0200
Remove use of class Fl_Window_Driver inside libfltk_gl
And when I run examples/OpenGL3test I get the GL pane filled with solid red, and a translucent button above it (not the expected square with the rainbow gradient.)
If I toggle double/single buffer, the gradient square appears and the button disappears.
In either case, if I click where I know the object to be the diagnostics printed suggest the widgets are present and responding normally, I simply can not see them.
GL_VERSION=4.1 ATI-1.68.25
Shading Language Version=4.10
on macOS High Sierra 10.13.6