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Re: [fltk.coredev] GL root Fl_Gl_Window::draw

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Re: GL root Fl_Gl_Window::draw Gonzalo Garramuño Sep 08, 2022  
 
On 8/9/22 14:20, Greg Ercolano wrote:
    I read that to mean he's calling Fl_Gl_Window::draw() and the bottom of his widget's draw()     because he (probably) has FLTK widgets that are children of his Fl_Gl_Window derived widget.

    According to the docs, your draw() is supposed to do all the GL stuff, then the last thing     you do before return()ing is to call Fl_Gl_Window::draw() so that the child widgets can
    be drawn over your opengl drawing.

Yes, that's exactly what I was trying to do.  On Linux and Windows this works, but on macOS, as Manolo said, it does not, as it does not allow mixing OpenGL2 and OpenGL3+ calls.  That sucks, as I was now relying on that feature for my program.  It is a pity as the video library I am now using requires OpenGL4.1, while FLTK is still stuck on GL2.

Oh well... one more thing the new rewrite of my program won't support.

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