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I understood the question asked by Gonzalo is to use both OpenGL 4 and the new Fl_OpenGL_Graphics_Driver which is GL 2-based under macOS.
If that is true, my reply was this is impossible for the reason given in the doc:
On the macOS platform, ……. FLTK creates contexts for OpenGL versions 1
and 2 without the FL_OPENGL3 flag and for OpenGL versions 3.2 and above
with it.
Which means, you have to choose between using the old GL and then Fl_OpenGL_Graphics_Driver is possible, or the new GL (3.2 and above) and then Fl_OpenGL_Graphics_Driver is impossible.
Notice this restriction is macOS-specific. The other 3 platforms allow mixing.
If Gonzalo asked something else, then my reply makes no sense necessarily.
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