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Le jeudi 8 septembre 2022 à 03:26:03 UTC+2, ggar...@gmail.com a écrit :
I am using OpenGL 4.1 on MacOS. I tried calling Fl_Gl_Window::draw() at the end of my GL viewport widget and was greeted with a crash in gl_draw / gl_font.
I am assuming the drawing of widgets in the GL context is just a OpenGL2 feature. Am I right?
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Gonzalo Garramuno
You are right, because under macOS it's impossible to mix GL 3+ and GL2 calls in the same context.
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