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Re: [fltk.coredev] Re: Crash on latest FLTK1.4 on my app

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Re: Re: Crash on latest FLTK1.4 on my app Gonzalo Garramuño Aug 27, 2022  
 

On 27/8/22 05:37, Manolo wrote:
I will insist there's a problem of updating to new FLTK code because this part of your traceback speaks clear : #2 0x105235597 in Fl_Quartz_Graphics_Driver::XDestroyRegion(flCocoaRegion*) Fl_Quartz_Graphics_Driver.cxx:152
#3 0x104f7457d in fl_height() fl_draw.H:771

Function fl_height() is a 1-liner:
  return fl_graphics_driver->height();
It should call Fl_Quartz_Graphics_Driver::height(). Instead it calls Fl_Quartz_Graphics_Driver::XDestroyRegion() because there's a problem with the layout of class Fl_Graphics_Driver that's essential for access to virtual member functions and was recently changed.

You are probably right.  Give me a week or so I can investigate what's going on.  I think there might be some other fltk install on my mac screwing things over.

--
Gonzalo Garramuño
ggarra13@gmail.com

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