I added a comment yesterday: https://github.com/fltk/fltk/commit/bcbdf5546f53afdc0e3a4bb7458eb863783e76fd
and it's probably not the best solution.
When a print operation takes longer for whatever reason, and some other FL graphics may be rendered between a begin_page() and end_page() - a progress dialog, for example - the progress dialog rendering is sent to the printer not the screen.
I know that this is a very uncommon case, so I would like to ask the core devs how to solve this: a: ignore, probably nobody (besides me) will ever have this issue b: keep the doc changes to first pop the printer context, then push the context c: change docs to first push the screen context, then render on screen, then pop back to the printer context d: add a suspend() and resume() method that does b: or c: (which one)
Example: myPrinter->begin_page(); while (!done) { draw_part_of_page(); // slow operation Fl::wait(0); // keep the app responsive, also flushes drawing requests } myPrinter->end_page();
So d: would add myPrinter->suspend() before , and myPrinter->resume() after the Fl::wait(0) statement.
--
You received this message because you are subscribed to the Google Groups "fltk.coredev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to fltkcoredev+unsubscribe@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/fltkcoredev/9e743202-bfcd-403b-9aa0-5c172a6eb309n%40googlegroups.com.
[ Direct Link to Message ] |