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All fixes for Big Sur are also in the 1.4 development branch.
The problem discussed here (strictly blank windows) was created in macOS 10.14 Mojave which completely changed the way to draw to a window relatively to previous macOS versions. The problem appeared when old FLTK code was compiled with the 10.14 SDK and run on 10.14: all windows were blank, a serious problem indeed. This has been fixed in FLTK rapidly (the git history can indicate exactly when) after 10.14 appeared. The FLTK source code in the last few 1.3.x public releases and the WIP source code for the future 1.4 contain the fix.
Building FLTK with a recent SDK and CMAKE_OSX_DEPLOYMENT_TARGET set to 10.14 or more should prevent from this problem.
Le dimanche 23 janvier 2022 à 11:03:06 UTC+1, max...@gmail.com a écrit :
I know this is late in the game. I just installed with the latest 1.4.x (fltk-1.4.x-20220121-09eff724.tar.bz2). Building with this version of FLTK does not solve the problem. Is there any chance this fix for Big Sur will get forward ported into the 1.4.x development branch?
El 23/11/20 a las 19:12, Gonzalo Garramuño escribió:
> In my case, I was able to fix it by downloading the latest master of
> fltk1.4 and compiling against sdk11.0.1, with the
> CMAKE_OSX_DEPLOYMENT_TARGET set to 10.14.
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