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[fltk.coredev] The future of Fluid.

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The future of Fluid. "'melcher.... Jan 22, 2022  
 
I am very torn about the future of Fluid after 1.4.0 . In a way, current Fluid works "just fine". It generates files, its UI is bearable. Its documentation is minimal. But it does the job.

However, it is the only real app that we publish with our library, and as such, shouldn't it be somewhat of a flagship project for using FLTK? Also, the code ist quite dense and somewhat difficult to maintain.

So my big questions is: do you guys think that this is worth the effort? Do we have any idea how many people are actually using Fluid? Could improving Fluid increase our overall user base considerably? Or should I just let "good enough" alone?

 - Matthias

For completeness, here are a few ideas, if the reader is still interested:
  • Single window UI. I believe that the "many window" layout is outdated
  • Alignment options. I have a ton of features I picked up in CAD programs that I would like to transfer.
  • Remove all modal dialogs. The modal dialogs should be new tabs in the widget browser, so that changes become immediately visible.
  • Smarter input fields. For example, typing +3 in the X field should move all selected widgets three units to the right
  • More and better custom shell commands, so apps can be compiled and run from within Fluid
  • Have a system to add custom widgets to FLTK and have matching plugins for Fluid.
  • Support for sample projects that can be built and run with the shell commands above.


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