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[fltk.coredev] Re: FLTK 1.4.0 release schedule

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Re: FLTK 1.4.0 release schedule "'melcher.... Jan 22, 2022  
  tl;dr : yes, that sounds great

long answer and question:

Fluid: I have reorganised Fluid a little bit and fixed a few pressing issues, like i18n, dnd, insertion points, etc. . Fluid itself probably needs a separate post though.

Preferences: are 80% done and fix the most common issues: where is my file, locale, etc. . Still to do is the location of files on Linux.

Text Styles: background color should be relatively easy to implement

OTOH: there is some dead code that I started just before my long break.
  • So, the Nano/Pico stuff, should we remove that before the big release? It's not working as intended, still some users ran with it and implemented half-working stuff. IMHO, if it isn't done, it has no place in a release (or better: I should have never checked that in to begin with. Sorry!)
  • The Android stuff is also very half-assed. It pollutes some of the CMake files and it is just a proof of concept. Yet some users seem to have at least tried it. Same question: remove all traces, fix it, and put it in 1.5.0? Or leave it and drag it along?
I'll add more as things come to mind.

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