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and, to continue in the same logic, I would also suggest to create a new file FL/x11.H and to put there the X11-specific part of FL/platform.H which would then contain, in essence :
# include <FL/platform_types.h> // will bring in FL/fl_config.h
# ifdef _WIN32 # include "win32.H" # elif defined(__APPLE__) # include "mac.H" # elif defined(__ANDROID__) # include "android.H" # elif defined(FLTK_USE_X11) # include "x11.H" # endif // // cross-platform declarations //
……
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