On Thursday, 25 November 2021 at 16:26:40 UTC Manolo wrote:
I propose the series of modifications given in the attached patch
to fix for 1.4 issue #254: remove hardware overlay support.
This would remove one milestone item for Release 1.4
The proposal leaves unchanged the support of HAVE_GL_OVERLAY
for the WIN32 platform.
Can someone give info about whether this is functional?
With Windows inside VirtualBox, there's no access to such feature.
Any comment?
(As regards the WIN32 support for HAVE_GL_OVERLAY )
Only that I defer to Bill's greater wisdom!
FWIW, I can't recall ever seeing the HAVE_GL_OVERLAY set - in my Windows builds it is always set (by configure or cmake) to HAVE_OVERLAY, and HAVE_OVERLAY in turn is always 0 on any WIN32 builds I have ever looked at...
So unless there are folks who are *manually* setting HAVE_GL_OVERLAY in their config.h (which is possible but seems unlikely) then I can't imagine anyone has used this...