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Re: [fltk.coredev] Towards a Wayland platform for the FLTK library ?

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Re: Towards a Wayland platform for the FLTK library ? Albrecht Schlosser Jun 08, 2021  
 
On 6/7/21 11:21 PM Ian MacArthur wrote:
On 7 Jun 2021, at 20:03, Albrecht Schlosser wrote:
test/glpuzzle does "funny things" (TM) if you let the game rotate (drag the mouse and see). Borders disappear, sometime there's a see-through effect.
I would not preclude the possibility that the VM is involved in that misbehaviour - I was doing some testing on (IIRC Fedora) VM and the GL rendering was a bit glitchy.

That's a valid point, I've also seen VM setups that had issues with OpenGL in the past.

But I think we can rule this out here. I tried both the X11 version and the Wayland version of glpuzzle side by side on the Ubuntu VM and the X11 version works well. There must be something different in the Wayland version, see attached screenshot with a similar view of the scene.

I will also try to use another setup with Wayland on a bare metal Linux system later.

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Attachment: glpuzzle.png
Description: PNG image

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