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Re: [fltk.coredev] New vote about using antialiased lines and curves on the Windows platform

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Re: New vote about using antialiased lines and curves on the Windows platform Albrecht Schlosser May 30, 2021  
 
On 5/27/21 11:02 PM Greg Ercolano wrote:
On 5/27/21 1:02 PM, Ian MacArthur wrote:
On 27 May 2021, at 11:27, Manolo wrote:
Please, give again your vote about committing these changes to FLTK 1.4
I vote +1 for inclusion.

Though (as folks may have inferred from my comments!) I’m not hugely keen on it being the default, since in some (hard to define, it seems...) edge cases it can miss out on the “fast” part of “fast and light”.

However, having it on by default during the 1.4 testing seems a sensible compromise.

    +1 for it being default until 1.4.0 release, at which point we can determine if it
    should be default or not for release.


I agree, +1 to add GDI+ and make it the default for now.

@Manolo: I suggest that you rebase and squash before merging the branch because there have been a lot of changes that have been overwritten later on. Ideally we'd have only one commit left that can be merged into the master branch.

Please let me know (here or off-list) if you need help. Hint: `git rebase -i master`, edit rebase instructions, ...

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