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Re: [fltk.coredev] Vote about using antialiased lines and curves on the Windows platform

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Re: Vote about using antialiased lines and curves on the Windows platform Ian MacArthur May 21, 2021  
 
On 21 May 2021, at 13:11, Albrecht Schlosser wrote:
> 
> I'd also like to see an option to switch drivers (GDI <-> GDI+) dynamically so users can maybe switch back to pure old GDI in time-critical drawing paths (somebody mentioned this, IIRC). This option might already exist (internally) but I don't know if there's an API to be easily applied. If so, it should be documented.

I have no idea if this is even feasible?
We’ve never really had support for changing the back-end dynamically at runtime, though, have we? It’s always been a build-time sort of option.

Changing the rendering mechanism dynamically at runtime might be quite cool though (not just for this, but in general) but it sounds like quite a challenge.


> Last but not least: Many thanks to Manolo for developing this great improvement!

Indeed; it’s a huge piece of work...





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