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Re: [fltk.coredev] Vote about using antialiased lines and curves on the Windows platform

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Re: Vote about using antialiased lines and curves on the Windows platform Albrecht Schlosser May 21, 2021  
 
On 5/19/21 1:34 PM Albrecht Schlosser wrote:
On 5/17/21 9:54 AM Manolo wrote:

Please vote about having the Windows FLTK platform draw oblique lines,
curves and all complex shapes in antialiased form. The result of this change is visible in the attached snapshot where left elements show the current products and right elements show the effect of the proposed changes, both under Windows 10.

The code for that is in branch GDI+soft of https://github.com/ManoloFLTK/fltk

I can test the performance issues in a Virtualbox VM and, if necessary, on the same (dual boot) machine in a native Windows boot.

I tested on both the VM and the bare-metal Win10 system and I can confirm severe performance issues with the new 'gdi+soft' branch. Anti-aliased line drawing comes with a price.

However, I believe that there may be many applications that don't suffer from this performance penalty and thus my vote is

+1 on integration of the new 'gdi+soft' branch

Should 'gdi+' be the default?

I'm not sure, but I suggest to make it the default for 1.4.x development so it can easily be tested and will be the default in snapshots that users may test. I agree with Greg (IIRC) that this will be a good way to get feedback from users.

Depending on the feedback (or no feedback) we may reconsider the default (GDI or GDI+) before we release FLTK 1.4.

I'd also like to see an option to switch drivers (GDI <-> GDI+) dynamically so users can maybe switch back to pure old GDI in time-critical drawing paths (somebody mentioned this, IIRC). This option might already exist (internally) but I don't know if there's an API to be easily applied. If so, it should be documented.

Last but not least: Many thanks to Manolo for developing this great improvement!

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