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Re: [fltk.coredev] Vote about using antialiased lines and curves on the Windows platform

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Re: Vote about using antialiased lines and curves on the Windows platform imacarthur May 19, 2021  
 
On Wednesday, 19 May 2021 at 12:34:10 UTC+1 Albrecht Schlosser wrote:
Manolo, could you imagine to do the same (line drawing only) work with Direct2D as Ian suggested? I'm asking this because you're the one who knows all that driver stuff best, and now that you have done it with GDI+, can you estimate the effort necessary to do this?

Hmm, I suspect that's an awful lot of work for anyone to undertake.
I know I've been thinking about it, but I keep putting it off because it is too much...

Also, Direct2D is limiting in terms of backwards compatibility; you need at least Vista, whereas GDI+ goes a long way back!

 

Well, while I'm writing this, another question came up: IIRC the gleam scheme draws the color gradients as adjacent horizontal lines. Wouldn't this be affected by the performance penalty as well?


I had that thought, but I do not think it can be so - the gradient is largely horizontal lines, so should not trigger the GDI+ code paths here?
 

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